Tabletop Simulator

Tabletop Simulator

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John Company
   
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Game Category: Board Games, Strategy Games
Number of Players: 1, 2, 3, 4
Tags: 4+
File Size
Posted
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111.737 KB
Jul 17, 2017 @ 1:35pm
Jun 20, 2018 @ 11:21am
13 Change Notes ( view )

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John Company

Description
Game[www.boardgamegeek.com] by Cole Wehrle[www.boardgamegeek.com].

With permission of author.

Over its 250-year history the British East India company grew to become one of the most influential commercial and political organizations in the world. Its profits catapulted the British Empire to global dominance and shaped the fate of some of the world’s great nations. But, its ascent was anything but easy. The Company was filled with diverging interests and struggled constantly at home and abroad.

John Company attempts to tell the story of the British East India Company from the inside out. Players will steer their dynasties through the company’s history, vying for position, power, and prestige. The goal of the game is simple: use the Company and the Company’s trade to secure your place in society back home. To this end you will guide your scions through their careers, exchanging favors for positions in London or plush colonial posts. Players will collectively control the Company, facing tough budgetary decisions and conflicting interests. Should a Governor conduct a campaign to expand company holdings or invest in his region’s infrastructure? Perhaps the honest tax revenues would be better diverted to expand his summer estate back home...

As the game continues, the Company may face open rebellion in India or outright failure as it grapples with increasingly bold attempts at regulation from the British government. It’s even possible that the Company’s trade monopoly will be revoked, leaving the players to form and operate their own trading firms. Each game offers a huge range of possibilities, informed chiefly by the decisions the players make. In addition, players can tailor their experience by using one of the three tournament scenarios that cover the Early, Mid, and Late company that can be played in about 90 minutes. The game also offers a full campaign game that will take players from 1720 to 1857 in an evening.

Taking its inspiration from Phil Eklund’s seminal Lords games, John Company offers Greed Incorporated by way of Republic of Rome. And, with only sixty cards and multiple scenarios, John Company is one of the most accessible SMG offerings to date.
6 Comments
Col. Caboose Dec 21, 2022 @ 9:45pm 
inventor of companies???!
paulyd83 Apr 3, 2019 @ 7:40pm 
Although this can be played solo (with only one scenario), it sucks. You just see how many regions of India you can conquer. Horrible win condition. They should at least have some kind of score rating scale.
igorpard  [author] Jun 20, 2018 @ 11:23am 
Fixed. Thanks!
Fill banks like Phil Banks Jun 4, 2018 @ 6:46am 
Thanks for making this! One note though: the game is meant to be component limited, so having unlimited cubes breaks that. It should be 20 cubes each color.
ry Jul 18, 2017 @ 3:46am 
thank you matey
SaltyO Jul 17, 2017 @ 6:25pm 
I've been really interested in this game. Mainly, the revolution and fragmentary firm aspects. So many of our misconceptions and confusions and hypocrisies about property, liberty, the rights and roles of "corporation" originate from the fortunes and evils advanced by the East India companies. I love when a game can ask a player to make tough decisions that cause a metagame experience (just how many slaves SHOULD I dispose of to remain competitive?) while teaching some history too. One game I know that does this in the the 17xx theme is Endeavor, albeit very simply.