The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

12,449 ratings
Moonpath to Elsweyr
File Size
98.203 MB
Feb 12, 2012 @ 4:51pm
Jul 8, 2012 @ 12:22pm
252 Change Notes ( view )

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Moonpath to Elsweyr

In 1 collection by muppetpuppet
Moonpath Collection
6 items
For anyone that's enjoyed the Moonpath.
Please check out my game on steam, its out now :

The Falconeer.

Air combat atop a giant bird meets open world!

Just a visit or a recommend on the Falconeer helps me to keep going and make content, be it full blown games or mods. Steam can be a tough place, and traffic, a post on a thread all that help the algorithm to promote the Falconeer. It might be a small thing for you but being able to live of my work literally means the world to me!

Thanks Tomas Sala

------------------READ FIRST----------------------
Due to 1.7 you need to save and load once , ingame to trigger the quest and fialogue

Experience the jungles and deserts of Elsweyr, meet the inhabitants, experience unique quests. Battle new and unique enemies, raptors, sload,hyena's,imga and more. Any race is welcome to join the caravan!

The mod contains about 13 different area's to explore in a variety of styles and sizes.
Including lush jungles, dark tropical forests, deep desert, a personal hideout and much more.

How to get there:
Travel to dead mans drink inn in Falkreath.And enter the barn through the door near the entrance of the inn

There you will find two khajiit who are ready to leave skyrim, talk to verina and eventually you can join their caravan. After that the questmarker will change to the carriage and you click on that to start your journey.


There are several quests:

"By the light of the moon" : Journey the moonpath to Elsweyr with a Khajiit caravan. (starts with Verina at the moonpath marker in SKyrim)
"sweet taste of Elsweyr" : Meet the inhabitants of Tenmar Forest (starts with Yura in the Hideout)
"incursion" : Defeat the Thalmor incursion into Tenmar Forest, and travel to exotic locations such as the desert (starts with Mervar in the waterways)
"Rebuilding the past" : Explore the topal sea. (starts with Khulan starts inWaning moon Cabin)
"Dinnerguest" : Meet the Sload. (starts with Erid'or in the waterways)
"Desert stule" Get your own SIligonder armor.(starts in Desert Oasis)

All quests are voice acted with over 160 lines of recordings.

The mod is not for low level characters (15+) its meant as a adventure after finishing the main quest. But its playable with some effort by mid level characters too.



there's a technical support thread here:

File credits
Author: Muppetpuppet

Creative writing and quest editing: laserwerewolf

Skullcat: suffix
Aleyt: Ulvarmarison
yura: Ulvarmarison
Ameir: Ulvarmarison
Dervar: elementxstyle
mervar: Elementxstyle
Khulan Chishiokage
Sload: elementxstyle
Ka'mel: elementxstyle
Pahmar Guard: elementxstyle
Jo'ran: Fnorkus (
Agronian botanist: Fnorkus
Jellikir: Fnorkus
Topal Sea Base NPCs: elementxstyle
Additional Voices: Matthew Isenhour and friends
Ambient jungle sounds: jimmytrousers

-------------------------------ON THE TOPIC OF PAID MODS------------------------------------------------------------------------

To respond, here's what I wrote on the Nexus:

When I was contacted by Bethesda on this paid modding thing a few months ago (at GDC2015), I actually started thinking about doing another moonpath. A new story with new assets and with all the lessons learned.

Why you might ask? because of paid mods off-course. Moonpath is not depended on any other mod, and what I do is very insular and solo. And doing a new version would mean being able to earn money off it, perhaps even a enough to live of off. Not that I'm unhappy with my day-job , far from it, but the prospect was just to fantastic. Earn money from my work, how outrageous.

I realize Valve and Bethesda made a lot of mistakes, and going for skyrim instead of a fresh game (say, a new fallout) seemed strange. But the potential was and is huge, especially for modders like myself. I don't make armor sets or lighting tweaks, I told a story that brought together all kinds of modding disciplines, art , programming etc etc. I don't use existing assets and create most things myself. To be able to actually do this and provide for myself seemed to good to be true. And I feel especially quest and new land mods would have benefited tremendously.

Now I know the skyrim modding community is old and its own thing. And without the tools and lessons learned I would have had a hard time of modding. And I'm also deeply grateful for the talented members that dedicated time to help out with writing and voice acting. And this is a reason I will never put the original moonpath up for sale. It shall remain free.

But I don't believe earning an income is counter to community, look at the indie game community and how close and supportive that has become. And those that share will always share, even when it means someone else also makes money. For my indie game Oberon's Court I've shared my shaders and graphical pipeline already, and my game is still in development.

Furthermore I am already paying the voice actors for the work on my new game, instead of relying on volunteers. That's what commercial work does, you become a professional , and that means you invest.

But now I've stopped any plans on a new moonpath, and staying away from modding for a continued absence. The pitchforks and community outrage have honestly shocked me. There are modders being doxed and harassed because of their stance, that is unacceptable.

We are creative people, who continuously invest time and resources in, and we have a moral and practical authority to choose how we distribute our work, and why and how we apply our talent.

But 130.000 people just screamed out at me, you cannot make money from your the sweat of your brow. we have decided this for you. I did not realize I had to ask permission.

I shall not ask permission, now and in the future, but feel less inclined than ever to create a sequel to the Moonpath.

Why should I be a part of a gamer community or give freely, if it means losing autonomy over my work. Wasn't that what this was about, autonomy. Not being owned by the AAA studios and publishers.
Well being owned by a gamer community seems just as bad to me. Especially if it means my work becomes de facto public property.

I am not talking about the nexus, but me losing the moral ownership of my work to the pitchfork crowd. A crowd that just makes demands and forces its opinions on the matter on me.

So goodbye, and I say this with sadness and gratitude. I've met some extraordinary people here and on the workshop, I've learned to love and appreciate the support of gamers, and I've become a better game developer thru it. But take away a path to bigger and better things, and you also take away a reason stay around for too long.

--------------------------- Notes for other modders------------------------------------------------------------
P.S. I did honestly contemplate removing the Nexus version of the Moonpath after all the disturbing events. Not as a transfer to paid, but as a statement in favor of what Valve and Bethesda where trying to do.

I've decided against this, because of all the people that supported this mod at the nexus, and where a part in its creation. It belongs here, but there will be no sequal or any additions by my hand.

To all modders using moonpath assets: Feel free to use any and all assets I created for the moonpath. Feel free to make money of it , if that option ever turns up. A shoutout to myself or my projects is always appreciated but never required.

Popular Discussions View All (40)
Feb 12, 2019 @ 5:58am
Khaajit Barn Door Not Appearing
Nintendo GameCube
Jul 9, 2017 @ 5:45pm
The Khajit are NOT TALKING TO ME. They just stand there.
Jul 11, 2017 @ 5:30pm
[REQWEST] Argonian
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Mechwarrior94 May 23 @ 2:23pm 
Being a mod maker myself for about 30 years and being on the other side of the fence as well (part of developer side) I know about the laws and rules regarding modding. I know it's rather unfair and horrible, but there needs to be severe work done to fix these problems.

By law a youtuber or thief would be okay to earn from a mod, but the actual creator is not. It doesn't help that the developers add to this problem and eventually killing the modding community and destroying potential talent that would be excellent in the gaming industry.

I withdrawn my mods myself, I won't release new ones and I refuse any developer to get my mods so they can earn from it. Fallout 4 is largely based upon one of my mods and ideas, I never get payed for it or credited. Trust me, I know the problems.
exline May 18 @ 11:17am 
This mod is amazing, do not listen to the toxic haters!
Doktoro Ĉapelo Feb 8 @ 1:48pm 
Mi ĝuis la uzeton de Esperanto de «Malsato».
Old Codger Reigns Jan 9 @ 1:28pm 
I see that someone earlier asked how to exit the mod. I went in Elsweyr, and when I wanted to leave, I could find no way to exit. So how do we come back to Skyrim"?
kpetri45 Dec 4, 2021 @ 3:41am 
nettes Spiel - nur leider für mich völlig unverständlich - musste die Texte der Gespräche aus dem Journal erraten
(warum keine Untertitel für nicht englisch sprechende Spieler?)
OddsBodskins Sep 8, 2021 @ 12:40pm 
I'm just going to comment and say, this community isn't bad or toxic if you don't act superior to them, and if you don't try to profit off of them. If you want to make money, make a game that stands on it's own feet, don't complain about people disliking a mod for a nearly 10 year old game. Your attitude towards the gaming community in general is what is making your career choice harder. You have talent, but I don't want to see advertisements for paid content on a free mod listing. If you don't want to make free mods, don't. Nobody is forcing you to, and nobody cares if it makes you sad that people don't like what you make. The fact that you think this community is so shitty, but beg for views on your game kind of says a lot, and considering this is where you got your start, nobody is eager to support a developer that treats their previous customers like shit.
Ryker Aug 26, 2021 @ 8:19am 
steampoints are what it is worth
atomyorke Jul 24, 2021 @ 1:38am 
Can someone PLEASE make Skullcat marriable? I love the dude and need to marry him on my Khajiiti warrior!!
ukdand1 Jul 13, 2021 @ 10:26pm 
damn the hitbox on Malsato is so damned small, i can hear my arrows just hitting the wall behind him all the time, BIG dude, dude should have a BIG hitbox
Ryker May 6, 2021 @ 3:49pm 
this mod is a walking simulator