XCOM 2
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Rebalanced Wounds
   
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2017년 7월 16일 오후 12시 24분
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Rebalanced Wounds

ryz님의 1 모음집
ryz' rebalancing mods
아이템 2개
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Wounds (and in turn recovery times) in vanilla XCOM 2 are *extremely* random and not really intuitive. This mod rebalances this aspect and makes wounds more predictable (less random/less spread) and a bit more severe on average, especially so for grave wounds - it also adds scaling for the intermittend difficulites (Veteran and Commander).

- Less random wound, the range of wounds is smaller, less overlap between "wound severity buckets"
- Wounds are more severe in general, slightly so for light wounds, very much so for grave wounds
- It is harder to attain grave wounds - but if they are, it *really* hurts (pun intended)
- Scaling for Veteran and Commander difficulties
댓글 12
Kintaro 2020년 4월 24일 오전 11시 58분 
does not work with WOTC since some stats are no longer there or are adjusted anyway.
teoleo 2018년 5월 20일 오전 7시 27분 
work for wotc?
Cathartic 2018년 5월 8일 오후 1시 04분 
does this still work?
Terabix 2017년 7월 23일 오후 9시 26분 
Does this work for Long War 2? If so I might add this as a core feature to my overhaul.
Conefed 2017년 7월 18일 오전 10시 21분 
In originals, soldiers had chance of getting worse and even dying in recovery
ryz  [작성자] 2017년 7월 18일 오전 1시 27분 
@Rusty exactly :)
Retsu 2017년 7월 18일 오전 12시 12분 
*solder gets grazed by 1 point, mission ends, gravely wounded for half a month*
ryz  [작성자] 2017년 7월 17일 오후 4시 02분 
@macelharen - pretty sure it's not conflicting - they should work fine together!
macelharen 2017년 7월 17일 오후 1시 06분 
i was using "less gravely wounded" mod, but i'll switch and try out yours...then maybe Dragon32's suggestion.

i was wondering...now that i subscribed to "It's just a scratch" mod, is this going to conflict somehow?
ryz  [작성자] 2017년 7월 16일 오후 4시 15분 
As a sidenote: I have a few more improvements lined up, especially regarding shaken status and the will boosts. More rebalancing mods will follow soon, so view these smaller mods as "modules" of a synergistic rebalancing collection.