Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
- a fair amount of cheese (mainly the 2 buttons to unlock the first laser barrier)
- makeshift solutions (the way you have to approach the throwing platform at the first laser barrier, then the one it takes you to)
- catching the second cube was a chore as well; it's a very difficult task to do and you have to do way too much backtracking every time, but I liked the logic behind it.
The puzzles with the lightbridges were interesting, and the end room took some time to figure out as well.
I'm not sure whether we used the intended solution everywhere, but we couldn't figure out any other ways to do this.
All in all, the map could've used more polish (considering this is one of your early maps it's not surprising). Also, messing up was way too punishing both with the 2 buttons and the second cube -- especially since these solutions were both unorthodox and tricky to execute.
Anyway, thanks for the experience :)