The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Everlasting Weapon Enchantments
   
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103.802 KB
Feb 12, 2012 @ 10:16am
Apr 4, 2013 @ 1:44pm
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Everlasting Weapon Enchantments

Description
Requirements

*** MUST BE LAST IN LOAD ORDER ***

Description
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This mod makes all enchantment cost 0. which means when you use a weapon with enchantment, it will not use any charges. Basically it last forever.
It works for:

Bows, staffs, swords, axes, war hammers and custom weapons*
All weapons with enchantments found around in skyrim.
Previously enchanted weapons prior to installing this mod
All new enchanted weapons made after installing this mod.

*There is exceptions for custom weapons and custom enchantments.
Read at the bottom for more details.

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Side effect with this mod:
Do not work without Dawnguard dlc and Dragonborne dlc
No enchanting exp when disenchanting weapons ( bows, staffs and melee weapons).
No enchanting exp from charging a weapon that is low or emty on charges - since they are everlasting.
may be a weapon or enchantment I have missed - let me know trough comments and ill fix asap.

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Requirements
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***MUST BE LAST IN LOAD ORDER***

From v1.8 and onwards Dawnguard dlc and Dragonborne dlc is a requirement.

If not some enchantments will not get 0 enchantment cost. Some might work others dont.
make sure its last in load order to be sure it works properly. Lots of other mods can/will interfere.
this is one of the reasons the .esp file is named zzzEverlastingWeaponEnchant, to make sure it appear last for those who dont use Nexus mod manager or other programs where you decide load order yourself.


If you dont have or want to buy Dawnguard and Dragonborne then you can get v1.6 from here: http://skyrim.nexusmods.com/downloads/file.php?id=8987
v1.6 is needed if you want to keep using this mod without buying dawnguard.and Dragonborne.

Installation
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Just drop the .esp file from the archive in your Skyrim\Data folder.
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Change log:
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v1.8 Dragonborn dlc initial release
v1.7 Dawnguard dlc Initial Release
v1.6 Vampire abilities no longer cost 0, and thus should be more compatible with vampire mods.
v1.5 Fixed Bolar's Oathblade to cost 0 charges when used.
v1.4 Fixed bow of hunt to cost 0 charges when used.
v1.3 Fixed ghost weapons (drainheart sword, bow,battle axe) found in the labyrinthian to cost 0 charges when used
v1.2 fixed so that you get enchanting exp when disenchanting armor and jewlry
v1.1 Fixed soul trap to properly take 0 charges when used.
v1.0 Initial release
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Custom weapons and custom enchantments
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This mod will work for all custom weapons which have vanilla skyrim enchantments on.

Will NOT work for custom weapons or any vanilla weapons which use custom enchantments.
Custom enchantments is all enchantments created in CK even those that is copied from vanilla enchantments and then renamed.

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Let me know if you find any enchantments that do not have 0 enchantment cost when using a weapon.
prefere if important comments is posted here: http://skyrim.nexusmods.com/downloads/file.php?id=8987
as I dont check here on steam workshop on a frequent basis.
41 Comments
the sod Nov 20, 2019 @ 11:50am 
Dank
Vybe Oct 27, 2018 @ 9:28pm 
I looked for a mod like this for a long time before finally finding this. Talos bless you
32:9 Gaming Apr 9, 2018 @ 3:40am 
works :) thanks
Shedding my mortal skin Nov 7, 2017 @ 2:38pm 
yes can I remove this safely? It doesn't function at the lower levels of enchanting that I use and I don't want it updated, I want it gone.
Formerly Marauder Sep 14, 2017 @ 2:20pm 
It still crashes even when i put it at the bottom of the order:steamsad:
Formerly Marauder Sep 12, 2017 @ 11:23am 
You magnifecent bastard
Gol Zin Viing Aug 29, 2015 @ 2:13pm 
Not enough thumbs to rate how good this mod is!!!!!
UnderDog Jun 8, 2014 @ 1:23pm 
Awesome mod I recommend using this mod whit unlimited enchantments
Icewolf  [author] May 3, 2014 @ 4:06pm 
there was a few problems with people using the mod when it was updated for dawnguard who got problems when playing vanilla. so to be on the safe side where you dont get problems I set the requierments.
if you use the mod without having the dlc, then dont blame me if you get any errors or problems. There shouldnt be any but if it happened before it could happen again. as far as I know there wasnt any serious issues, just some crash to desktop.
GoudaTry Apr 30, 2014 @ 2:29pm 
why do you need those dlcs