Serious Sam 3: BFE

Serious Sam 3: BFE

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UFOs! (Technopolip Replacement)
   
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Content: Enemies
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2.265 MB
31 OCT 2012 a las 6:50 p. m.
2 DIC 2013 a las 11:34 p. m.
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UFOs! (Technopolip Replacement)

Descripción
This mod replaces all Technopolips in the game with a random UFO. Every UFO that spawns will have an equal chance of being either Blue, Red, or Green. Their color reflects how they will act and what they will shoot. This mod is essentially a proof-of-concept enemy randomizer.


Current version: v1.2

Changelog:
V1.2 The "updates are hard" Update
-UFO type randomization is now done through a WorldScript instead of the Behaviour. This means UFOs will decide their color immediately when they spawn, not when they spot the player
-The Netricsa entry is now also done through a WorldScript. This means the mod won't conflict with the Ultimate Resource Pack's Netricsa entries anymore
-I made my own translation table for Netricsa-related info; it will no longer conflict with other mods
-Fixed the texture on the "?" in the Netricsa Entry
-Improved the explosion particle effect for the Green UFO's Rockets
-The UFOs no longer drop items on death (the old implementation was messy when it came to these; I could re-implement them if people want, though)
-There was a bug with my old "framework" that caused the Multiplayer Character menu to not show anything. Since I no longer use the Netricsa Camera script, this has been fixed
-Ditched compatability for planned RaiderScript Mutator (it was dumb, trust me)

V1.1 Steam Workshop Release
-Changed the screen-shake when the UFOs are destroyed; The "heavy" variety has way less
-Added new gimmick for when Mental difficulty is being played
-Tweaked the Netricsa entry slightly
-Implemented framework for adding completely new Netricsa entries
-Pre-emptively added compatability for planned RaiderScript mutator
-Removed the "ScriptChange" mini-mod temporarily
-[Undefined Addition]

V1.0 Initial Release


Compatibility:
This mod replaces the following files in the game. If you have any other mods that modify the following files, it is suggested that you remove them when using this mod:
-All Technopolip parameters and behaviours
12 comentarios
Mike Uchiha 28 MAY 2015 a las 2:58 a. m. 
NICE UFOs
Honorable Discharge 23 MAY 2015 a las 1:23 p. m. 
Probably already said it, but that mod completely fucks up the "no place to hide" mission.
Instead of being followed by only one "technopolip" who unspawned and respawned during the mission, I was stalked by two UFOs.
And with the new pattern, they're a major pain in the ass to avoid.


Inb4 "hurrr tats touhou looool"
Koishi Komeiji 3 DIC 2013 a las 4:18 a. m. 
It's Touhou, what do you expect? Also, I want the dropped items back, those things occasionally saved my ass when I play Serious difficulty.
Honorable Discharge 3 DIC 2013 a las 12:30 a. m. 
Aw yess.

However, the UFOs are making the game war harder.
Ryason55  [autor] 2 DIC 2013 a las 7:24 p. m. 
Geez, about time I updated this. What's it been, like, a year? Yeah, how about that.
Anyways, version 1.2 is out. Fixes some long outstanding bugs and updates how things are implemented. See the changelog in the description for details.
Koishi Komeiji 2 AGO 2013 a las 7:57 a. m. 
I smell a Nue around here.
Honorable Discharge 8 MAY 2013 a las 11:07 p. m. 
Yeah, but where's Nue?
Ophyyyi 26 NOV 2012 a las 4:40 p. m. 
Hn... I might buy this game just for this
LilBGrrrrrrr 16 NOV 2012 a las 7:01 a. m. 
Noo, this is Iron Sky and theis nazi from the Moon xD
Miss 14 NOV 2012 a las 11:35 a. m. 
Now this is a nice mod. :D