Serious Sam 3: BFE

Serious Sam 3: BFE

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UFOs! (Technopolip Replacement)
   
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Content: Enemies
File Size
Posted
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2.265 MB
Oct 31, 2012 @ 6:50pm
Dec 2, 2013 @ 11:34pm
3 Change Notes ( view )

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UFOs! (Technopolip Replacement)

Description
This mod replaces all Technopolips in the game with a random UFO. Every UFO that spawns will have an equal chance of being either Blue, Red, or Green. Their color reflects how they will act and what they will shoot. This mod is essentially a proof-of-concept enemy randomizer.


Current version: v1.2

Changelog:
V1.2 The "updates are hard" Update
-UFO type randomization is now done through a WorldScript instead of the Behaviour. This means UFOs will decide their color immediately when they spawn, not when they spot the player
-The Netricsa entry is now also done through a WorldScript. This means the mod won't conflict with the Ultimate Resource Pack's Netricsa entries anymore
-I made my own translation table for Netricsa-related info; it will no longer conflict with other mods
-Fixed the texture on the "?" in the Netricsa Entry
-Improved the explosion particle effect for the Green UFO's Rockets
-The UFOs no longer drop items on death (the old implementation was messy when it came to these; I could re-implement them if people want, though)
-There was a bug with my old "framework" that caused the Multiplayer Character menu to not show anything. Since I no longer use the Netricsa Camera script, this has been fixed
-Ditched compatability for planned RaiderScript Mutator (it was dumb, trust me)

V1.1 Steam Workshop Release
-Changed the screen-shake when the UFOs are destroyed; The "heavy" variety has way less
-Added new gimmick for when Mental difficulty is being played
-Tweaked the Netricsa entry slightly
-Implemented framework for adding completely new Netricsa entries
-Pre-emptively added compatability for planned RaiderScript mutator
-Removed the "ScriptChange" mini-mod temporarily
-[Undefined Addition]

V1.0 Initial Release


Compatibility:
This mod replaces the following files in the game. If you have any other mods that modify the following files, it is suggested that you remove them when using this mod:
-All Technopolip parameters and behaviours
12 Comments
Mike Uchiha May 28, 2015 @ 2:58am 
NICE UFOs
Honorable Discharge May 23, 2015 @ 1:23pm 
Probably already said it, but that mod completely fucks up the "no place to hide" mission.
Instead of being followed by only one "technopolip" who unspawned and respawned during the mission, I was stalked by two UFOs.
And with the new pattern, they're a major pain in the ass to avoid.


Inb4 "hurrr tats touhou looool"
Koishi Komeiji Dec 3, 2013 @ 4:18am 
It's Touhou, what do you expect? Also, I want the dropped items back, those things occasionally saved my ass when I play Serious difficulty.
Honorable Discharge Dec 3, 2013 @ 12:30am 
Aw yess.

However, the UFOs are making the game war harder.
Ryason55  [author] Dec 2, 2013 @ 7:24pm 
Geez, about time I updated this. What's it been, like, a year? Yeah, how about that.
Anyways, version 1.2 is out. Fixes some long outstanding bugs and updates how things are implemented. See the changelog in the description for details.
Koishi Komeiji Aug 2, 2013 @ 7:57am 
I smell a Nue around here.
Honorable Discharge May 8, 2013 @ 11:07pm 
Yeah, but where's Nue?
Ophyyyi Nov 26, 2012 @ 4:40pm 
Hn... I might buy this game just for this
LilBGrrrrrrr Nov 16, 2012 @ 7:01am 
Noo, this is Iron Sky and theis nazi from the Moon xD
Miss Nov 14, 2012 @ 11:35am 
Now this is a nice mod. :D