Portal 2

Portal 2

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Dilapidation: Part 3
   
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17.594 MB
7. okt. 2012 kl. 19.51
26. feb. 2013 kl. 9.31
11 endringslogger ( vis )

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Dilapidation: Part 3

I 1 samling av LoneWolf2056
Dilapidation
7 gjenstander
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Medium/Hard Difficulty

Continue testing in the ruins of Aperture Laboratories

Playthrough by Dexter Knight
94 kommentarer
zigzagtenniscoe 15. juni kl. 9.21 
Blindrun
Overall pretty good and definitely harder than the last one, though the end was designed a bit weirdly. I thought it was gonna be much harder than it ended up being. I guess people can still figure it out from experimentation, but the switches definitely don’t work like they do most of the time - and in the way that makes the puzzle much easier, leading to more of a mild sense of disappointment for those looking for a challenge like me rather than relief.

There is a cut around the 5 minute mark where the puzzle state changes somewhat – I’m uploading this a good while after having done the blindruns so I don’t know exactly what the difference was. I do know I stepped away for a bit after the 5 minute mark, my guess is that I forgot to continue recording afterwards. Don’t know how much of the solution I cut out. Hopefully not much. In any case there’s not much I can do about it now.

Difficulty: 4.75/10
Enjoyed: 7.25/10
Bumblegoot 15. feb. kl. 20.19 
For those stuck at the end, I believe this puzzle is now broken due to age (ironically), or is at least prone to breaking; I played through it twice and the ending door would not open despite all four checkmarks being activated. Sorry :/
Klaatu 5. sep. 2023 kl. 12.11 
Clever ending!
Muzozavr 25. nov. 2022 kl. 10.22 
Had to look in the comments to find out that the round button doesn't need to REMAIN pressed, the final door opens when you activate all four checks at once, but they don't have to STAY activated. The final move itself is clever, but marred by this unfortunate confusion.

Nice level otherwise.
JorgeGregory 28. apr. 2022 kl. 2.04 
This chamber is unfortunately broken for me. All four check-marks lit at the same time and the door didn't open. Oh well. The rest was fun.
Dark Rozen 29. des. 2021 kl. 17.37 
Cool
glenmcd[AUS] 27. mai 2021 kl. 1.11 
Enjoyed all except matters relating to broken and breakable glass. If that was something that all players are likely to know about, fine. Not the case. You've made many great maps, thanks heaps!
Echo 2. des. 2020 kl. 7.14 
A clever level brought to its knees by an ending that was trying to be too clever for its own good. It wasn't difficult to work out but almost impossible to execute... which is a shame because the rest of it (and parts 0 through to 2) were exceptional.
KØ414 B33R 27. okt. 2020 kl. 17.54 
Nice one! Took me forever to get the final door open, but the final "Aha! moment" was worth it when I heard the door open! Thanks!
A05Polzar 16. sep. 2020 kl. 17.12 
One part made me think a lot, but that last section just felt like padding. I also like how you use the overgrown style to put in progression based elements.