The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Kaiserliche Festung in Flusswald / Imperial Fortess in Riverwood [GERMAN]
   
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File Size
Posted
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272.353 KB
Sep 30, 2012 @ 10:34am
Oct 22, 2012 @ 1:36pm
21 Change Notes ( view )

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Kaiserliche Festung in Flusswald / Imperial Fortess in Riverwood [GERMAN]

Description

PUT LIKE IF YOU LIKE!

VERSION 1.7 - view the history on the bottom of the page
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[Verbesserungsvorschläge sind Willkommen - suggestions for improvement are welcome]

Der Mod ist Begleiterfreundlich - The mod is follower friendly

ACHTUNG: Gegenstände nur im Spielerraum, Mannequinraum und Trainingsraum ablagern

ATTENTION: Put your Items just in the playerroom chests, the mannequinroom and the trainingsroom



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GERMAN
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Der Mod fügt eine kleine kaiserliche Festung in Flusswald hinzu, die als Zollstation der Legion und dem Spieler als Hausmod dient.


ENTHALTEN:

Exterieur:

Festung mit Aussichtsturm
Schmiede
Lagerfeuer
Kleine Stallung

Interieur:

Eingangssaal
Grosse Halle
2x Gefängniszellen
Soldatenschlafraum
Magier- und Offizierschlafraum
Kleiner Thronraum für den Spieler
Schlafraum für den Spieler
Trainingsraum mit Waffenhalterungen
Mannequinraum mit genug Platz für all eure Rüstungen



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ENGLISH
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This mod adds an imperial Fortess to Riverwood. The Fort has a fonction as bordercontroll of the Legion and as Playerhome.

CONTAINS:

Exterieur:

Fortess with observation tower
Shmithy
Campfire
Small Stable

Interieur:

Entranceroom
Main hall
2x prisoncells
soldats dormitory
Magicien- and officer dormitory
Small throneroom for the player
Player dormitory
Trainingsroom with weaponracks
Mannequinroom with enough place for all your armors




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VERSION 1.7. (22.10.2012)
- Fixed finally the door bug
- Fixed the light inside (more light for users with high ENB's)



VERSION 1.6. (9.10.2012)
- Added more NPC's and gave them own AI's. Smith is smithing, Magician is working on the alchemy table.

VERSION 1.5 (8.10.2012)
- Added Interieur Navmeshes
- Added some more guards
- Fixed exterieur Navmesh


VERSION 1.4 (7.10.2012)
- Fixed the stormloak Quest bug
- Fixed some other bugs
- Began to add more NPC's
- Worked on the interieur

VERSION 1.3.1 (6.10.2012)
- Added Map Marker
- Finished with the Trainingsroom (+some Weaponracks)

VERSION 1.3 (5.10.2012)
- Added a manequin room in the 3. floor with 17 fonctionable mannequins

VERSION 1.2 (3.10.2012)
- Updated the alchemy-enhancing table
- Added more beautiful textures in the 2. and 3. floor inside the tower
- Added a trainingsroom in the 2. floor of the tower
- Fixed the light bug in the main hall and entrance hall

VERSION 1.1.1 (2.10.2012)
- Fixes Exteriour Navmesh

VERSION 1.1 (1.10.2012)
- Fixed some easy Bugs
- Added more realistic maindoor
- Added lights to Talos statue
94 Comments
Yo Mr. White Jan 9, 2018 @ 8:54pm 
Perfekt. Jetzt habe ich einen Ort zum niederlassen für meine kleine ''Kompanie''.
Partizan  [author] Mar 27, 2017 @ 12:09pm 
Die Rüstung ersetzt die Rüstung der Penitus Oculatus Soldaten: Ich benütze den Mod selber, jedoch ist sie nicht Teil der Kaiserlichen Festung.
Hier findest du den Modd auf Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=10548&searchtext=joos
Marcel Mar 11, 2017 @ 6:55am 
Was ist das für ne rüstung die der Kaiserliche auf dem 9. bild Trägt?
76561198144769637 Nov 16, 2014 @ 3:51pm 
Wanted to say I love this mod and I'm using it. Well done. One thing i did notice was that the stormcloak quest doesn't play out. They just stand on the other side of the mill with no further playing out of the quest. :( But all and all I like it. :)
Balthias Oct 31, 2014 @ 4:42pm 
Well I was just wondering. My mod list is being made for f&f to follow so it was more for them.
Partizan  [author] Oct 31, 2014 @ 1:31pm 
I could fix it but i think most people prefer it if the map marker is active anyway. Its normal for housemods that the marker is visible without discovering it. Gothic 1-3 (its a similar game to Skyrim ect.) is based on discovering the things, not as skyrim. In skyrim the fokus is on the leveling system and on the fights. Thanks for your input, but i would prefer it not to change this thing. If you like the mod and if you want it without map marker from the beginning, you can write me and i send u the mod without marker. ;)
Balthias Oct 30, 2014 @ 7:58am 
Is there any way to hide it on the map so it can be discovered like any other town. It would be a good change for the "alternate beginnings" mod making it less tempting to quick travel to riverwood. Would like to know so I can inform my F&F about this mod.
Wolfsynn Dec 14, 2013 @ 10:16am 
@Partizan
Hi, Possible to add more soldiers in the fortress ? please ?
Depschy Sep 21, 2013 @ 4:49am 
was für ein ENB mod haste und Wasser mod ? :whiterun:
Boeser ED Aug 23, 2013 @ 1:01am 
Mach diese Mod bitte weiter