Total War: WARHAMMER III

Total War: WARHAMMER III

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GLF Nagarythe Remake with English Sub-Mod
   
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Oct 30, 2022 @ 2:18am
May 25 @ 4:05pm
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GLF Nagarythe Remake with English Sub-Mod

Description
GLF Nagarythe Remake with English Sub-Mod

Translation of main page:
This MOD enhances the Nagarys faction, adds new features and units
Makes Nagarys more distinctive and diversified in gameplay compared to other high elf factions

English Patch:
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2881922669

Nagarys adapts to the temperate island climate (Ulthuan)
Modified the ritual. After performing the ritual, you can get a BUFF to increase the global ambush success rate, and get a passive when ambushing, which enhances the ranged damage of all units
Added random events, which can bring some positive and negative BUFFs

Added 1 new lord: Prince of Nagarys
Added 1 type of officer: Shadow Master
2 new types of soldiers: Shadow Sentinel, Shadow Assassin

Prince of Nagarys: obtained through events, use the common face Elf Prince to upgrade to level 12, you can choose to be promoted to Prince of Nagarys, a ranged/melee lord, can ride a warhorse, giant eagle, griffin, silver moon dragon (event), he has 9 unique characteristics, and can get random characteristic bonuses at level 15 (9 in total)

Shadow Master: recruited through the Shadow Son Camp, a ranged/melee hero, can build dungeons in neutral or local territories, can switch to greatsword/bow mode (mount), he has 9 unique characteristics, And at level 15, you can get a random feature bonus (8 in total)

Shadow Sentinel: His position is close to the Lothern Sea Guard, but they are fewer in number, have higher attributes, and have the ability to move and shoot

Shadow Assassin: He is equivalent to a Shadow Walker Warband without long-range capabilities. They are suitable for going around the enemy's weak rear and damaging the enemy's long-range units

All Shadow Sons have obtained new sword models

Aris Anar has a unique nomad camp building, which can recruit troops and provide unique building effects

He can build a Shadow Son camp to recruit Shadow Son units

Build a unique support building Buildings provide military skills
There are also some auxiliary buildings that provide various campaign map bonuses

Aris Anar has added new skills
Although Aris Anar had strong ranged capabilities in the past, he had no mount and his melee ability was average, and the new skills have strengthened his melee ability, allowing him to transform and change forms like Malus and Miaoying. The new form has stronger melee armor-piercing damage, increased resistance and unlocked more attributes, but as a punishment, our magic wind recharge will be frozen, and the magic wind capacity will continue to decrease

Added 6 new technologies to strengthen Nagarys units
90 Comments
FullAutoAttack  [author] May 25 @ 4:10pm 
Update up - thanks for JmDaFuz for the help
JmDaFuz May 2 @ 2:33am 
I've sent you an invite on steam. If you have another method you wish to use to recive the lines though let me know.
JmDaFuz Apr 29 @ 5:44pm 
Sure thing! add me here on steam or discord ( same name as here)as needed. Send me any line that you wish to reword there and i will get right on it! Should be noted that im not exactly chineese my self or able to speak mandarin either. I will base the text rewrites off the translated text provided then go systematically from there.
FullAutoAttack  [author] Apr 29 @ 11:29am 
Yeah google struggles in with the translation of this mod, believe me it was much worse before it fixed a lot of the mis-translations but since I don't read Chinese it is difficult.

If you want to provide better wording I will use it, I've done so with some of my other translation mods.
JmDaFuz Apr 29 @ 6:22am 
"Shadow Walkers are masters of stealth. Almost no one can find their traces. They will only reveal their weareabouts when they want to be discovered, but the cost of discovering their traces is often huge."

Just to give you an example of one such line ive found to sound wiered. I've taken and redone that text here below.

"Shadow Walkers are masters of stealth. only the most perceptive can ever hope to catch their trail. Even when they do its likely by design."

Ive basically taken the essence of your text and redone it to a more copact little more common form of english.

If you want me to take a look at the rest of the lines id happily rewrite those as well.
JmDaFuz Apr 29 @ 6:22am 
Hello there and thanks for the overhaul mod man! Our shadowking needed the extra units. Let me first say that im also thankful for you translating your mod at all.

id like to call your attention to the language used for a bit however
I've noticed some of the lines are a little clumsy in their translation basically. Not nessecarily inaccurate but just a little artificial sounding. Words not quite being the best choice to convay the meaning you desire,gramatics and so on.

(Rewrite in the next comment due to word limit on steam comments)
FullAutoAttack  [author] Mar 12 @ 1:09pm 
Ok, new version is up, let me know if there are more issues.
FullAutoAttack  [author] Mar 12 @ 12:46pm 
Thanks for the info - I'll take another crack at it.

For some reason the translation tool doesn't do well with this mod, i almost have to go line by line because it has a habit to combine lines together. Since I don't read Chinese its hard to tell if it correct or not.
Roque the Rogue Mar 12 @ 7:33am 
Hello.

I have noticed some lines are fixed, others are not. I will write the othes that still have issues, isnt a matter of resubbing because some lines did infact get better.
Here it goes;

Shrine of Lileth: all lines show issues, all the way to altar and temple

Shrine of Morai-hag: altar and temple: all lines shows issues

Shrine of Loec: First Red line shows issues, second line is readable, all lines in both altar and temple are readable

Raid Camp I: First Red line shows issues, raid camp II and raid camp III are fine and readable

Deployment Camp: First Red line shows issues, deployment camp II; second line shows issues, deployment camp III: all lines shows issues

Staging Camp: All lines shows issues

I will resub again, but do you have any idea what could be breaking the translation? maybe its load order? I did put it above the main mod.
FullAutoAttack  [author] Mar 11 @ 4:05pm 
New version is up - should align better.