Stellaris

Stellaris

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Guilli's Technologies 8 techs to unlock next tier patch
   
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Apr 25, 2021 @ 1:47am
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Guilli's Technologies 8 techs to unlock next tier patch

Description
Guilli's mod adding new techs makes the tech tree significantly fatter, which makes hitting the techs you need in the shuffle significantly harder. Imagine hitting 3rd or 4th tier techs, and you still can't hit that tech to produce those crystals... and each new tier adds more techs into the shuffle.

This is the most non-invasive rebalacing change possible. It extends the time you spend on one tier before you can advance to the next, helping you to hit the required techs.

I originally thought about also changing the base number of research alternatives from 3 to 4 to help with the shuffles, but I have encountered technical issues and after further playthroughs, it doesn't feel necessary. However please mind that the Discovery tradition tree is now more powerful than in vanilla >>> extra research options increase the amouts of techs you cover in your shuffles EXPOTENTIALLY due to the tech discarding mechanism already present in the base game(where a tech is less likely to reappear in the next shuffle, if it hasn't been chosen) >>> you also discard extra techs per shuffle.
2 Comments
mikmik1984  [author] May 2, 2021 @ 1:51am 
I can't really reverse engineer Guilli's mod back to 2.8.1. if you really need that mod for a downgraded version of the game, the best thing you can do is to ask him directly. Maybe he still has a backup copy of his mod for the older version of the game.
Ex Ossibus Fumus May 1, 2021 @ 6:08pm 
i wanted to try this out for SW:FR, but that mod hasn't released a hotfix for 3.x yet. Would it be okay if you made "Guilii's Technologies" version compatible with 2.8.1?