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The code contains filenames with path, but there's also the option of cracking open the mod folder for base Humanoid (2097152337\gfx\models\portraits\humanoid, 2097152337 is the workshop ID) with thumbnail view and scrolling until you see the one that you think you're looking for.
From there it's searching for that filename in the code.
Deleting (or commenting out with '#') simply means that clothing won't appear in that particular case. You'll have to find every case within the asset selector and remove each of them. A good text editor like Notepad++ (which I'm using for this work) can do a mass find/replace.
At least I can respond quickly if you spot a nipple. :D
I don't think I missed anything when I went through all the clothes to classify them, but you never know.
While the soft options remove one of the female body types, clothing selection can still be a bit questionable, as the way the code is set up makes it hard to maintain. Want to figure out why one piece of clothing appears? Dig through 3.3k lines of code to find out...after figuring out which of those 3.3k line files is the right one. Hope you have an image viewer to open the textures to figure out the filename (as explicit setting of clothing order only appears in Human 2).
3.2 mostly broke (all gendered portrait mods) because using anything other than default gender settings (i.e. using the new buttons at all) lead to odd results. Nothing to do with clothing.