RimWorld

RimWorld

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RIMSPR: Craftable Genepacks
   
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Mod, 1.4, 1.5, 1.6
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1.643 MB
Apr 22, 2024 @ 11:51am
Aug 12 @ 2:58am
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RIMSPR: Craftable Genepacks

Description
This is a 1.5/1.6 fan-made temp port. It will be taken down when the original author asked.

Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3096937192

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What is RIMSPR? Well, it's a lot like CRISPR but instead of standing for Clustered Regularly Interspaced Short Palindromic Repeats, it stands for something else entirely.

With the RIMSPR lab, no more will you be subject to the fickle whims of Randy in your quest to design the perfect xenotype. Now you can select any gene you desire and your researchers will work to isolate and manufacture a genepack for that specific gene, and all it will cost you is some neutroamine, a ton of chemfuel, your colony’s entire food stockpile, and a few years of your researcher’s life!
26 Comments
CMaia Aug 11 @ 9:57am 
Thanks ^^
Pos 4/5  [author] Aug 11 @ 7:10am 
Please tell me whether it's working well. I did a simple test locally, but I rarely played it with the pipe system so not sure whether everything works fine.
Pos 4/5  [author] Aug 11 @ 7:09am 
@CMaia I just created a port for the pipe addon https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3546865029
CMaia Aug 10 @ 9:23pm 
any chance to add the pipes support from the original mod?
Pos 4/5  [author] Aug 6 @ 6:27am 
@Rain Please check the mod settings. There's an equation to compute all these and you can adjust the multipliers.
Rain Aug 6 @ 3:07am 
is the work required working fine? it seems to take forever to create a geneback and deathsleep's 4900 feels like my colony wouldn't even survive long enough to see it done in their lifetime. (maybe another mod is making it take far longer per pack?)
Yippo the Clown Jul 31 @ 2:21am 
Will do, thank you for dealing with it so quickly
Pos 4/5  [author] Jul 31 @ 1:02am 
@Yippo the Clown Force update it now? I just pushed an update to the workshop to fix this. Thanks for reporting!
Yippo the Clown Jul 31 @ 12:52am 
Updating from previous comment - it doesn't seem like the nutrition is decaying. Just had ~13 nutrition disappear from one lab and 49 from another. Both were mid-project, rooms fully enclosed and roofed, and internal temperature was kept at -10 degrees celsius. Not sure what's causing it, but these labs are going to eat me out of house and home :P
Yippo the Clown Jul 31 @ 12:28am 
Might just be me, or some conflict with some other mod (though I've never had issues with this mod set before), but I'm running into a slightly odd bug where the RIMSPR lab's nutrition will randomly disappear mid-project causing it to need to be re-filled. I'm going to test to see whether the nutrition is decaying inside due to not being frozen (which as far as I'm aware shouldn't happen?).