Project Zomboid

Project Zomboid

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[B41]Gauss Firearms
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File Size
Posted
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4.714 MB
Apr 3, 2024 @ 2:06pm
Oct 24, 2024 @ 12:16pm
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[B41]Gauss Firearms

In 1 collection by Pallontras
Pallontras Mods
11 items
Description
B42 Version

This mod adds an actual reason to level up electrical, by adding firearms with interactive UI,
Charge system and variable damage, also adds machines to Charge the battery and make the rounds.
All items added by this mod requires a recipe magazine to be crafted, or can be found on Electrical loot, Survivor loot or Army loot, recipes can be found under Electrical tab
You can configure loot spawns, ammo yield when crafted, max battery charge and how much charge each gun uses in the sandbox options

Firearms
Very silent (12 tiles sound radius)
Needs batteries to shoot
Charges as you stay clicked, shoots when released
Batteries need to be in main inventory to insert in guns
The battery can be inserted and removed by right clicking the battery slot or by pressing the key bind (default: V, i advise changing this because if your open vehicle radial menu is on the same key you will need to click 2 times before being able to do anything)
Uses Magnetic Rounds that can be made with the Round Magnetizer
You need to convert attachments before using

Gauss Rifle
3 round capacity, will pierce zombies, damage and range increases with each charge level,
Uses battery charge based on charge level.

Gauss Shotgun
4 round capacity, damage and range increases with each charge level,
Will hit as many zombies as rounds you insert, Uses battery charge based on charge level.
Press the key bind (default: Z) to insert only one round (rounds need to be in main inventory for this to work)

Gauss Pistol
7 round capacity, needs magazine, damage and range increases with each charge level,
Uses battery charge based on charge level.

Gauss SMG
15 round capacity will do a burst up to 5 shots, you can select the amount of shots in the burst by clicking the buttons in the UI, needs magazine, damage and range increases with each charge level,
Uses battery charge based on charge level * shots in the burst.

More to come...

Items

Round Magnetizer
Needs car batteries to work
Used to make Magnetic Rounds

Manual Gauss Battery Charger
Used to charge batteries
Only charges the battery added by this mod

Battery (Gauss)
Used by the firearms added by this mod
Used batteries can be recharged

Traits

Gauss Technician
Costs 3 points gives Recipes, +1 Electrical and 20% less charge per shot when using a gauss firearm

Gauss Scientist
Costs 8 points gives Recipes, +1 Aiming, +2 Electrical, +1 Reloading and 40% less charge per shot when using a gauss firearm

Compatibility
Tested with ATRO, Brita and VFE, everything seemed to work fine
Has compatibility patch for the shotgun to work with Advanced trajectory and ATRO (If you use this patch you need to convert 4 magnetic rounds to 1 shotgun magnetic round)
problably won't work with (by this i mean not the mods functionality, this mod will bug out if any of these is enabled): burst fire mods(don't know which one it is specifically, someone said that a burst fire mod was causing problems), improvised Silencers by Maxwell218.

if the gun shoots like a normal firearm/same time that you click you problably have some mod uncompatibility, mods that change the shooting system might cause that e.g: Improvised Silencers

Multiplayer
Seems to be working

Known Issues
Gun will charge weirdly if your fps is unlocked, lock it.

[ko-fi.com]

Workshop ID: 3211474722
Mod ID: GaussRifle
Mod ID: GaussRifleAT_ATRO
103 Comments
Pallontras  [author] Feb 17 @ 2:57am 
@ChiefBlitzen for this version no, i don't think it will get any more updates but that issue has been fixed on B42, just finishing up somethings before releasing it (lots of the code broke)
ChiefBlitzen Feb 16 @ 8:52am 
Is there any plans to make the charging not based off tps/fps?
I UNDERSTAND IT'S GOOD TO KNOW THAT MAYBE THERE WILL BE FOR 42. THANKS FOR THE NOTICE
Pallontras  [author] Jan 4 @ 4:29pm 
@hades-84 ordum mundus glorimus soon, just finished updating the crossbow mod for b42 and i plan to do this one next before the melee weapons mod
UPDATE 42 PZ
Jinx Addicted Dec 14, 2024 @ 8:40am 
I see, thanks, i dont have any firearms mods, only improvised silencers. I will try turning it off.
Pallontras  [author] Dec 14, 2024 @ 6:49am 
@Not_DrArtur you could try redownloading the mod, redownloading mods sometimes fix some issues, but your issue problably is some mod incompatibility, which might be changing the shooting system which is causing this to break, seems to work fine with mods like VFE, Brita or ATRO, but a mod like Improvised Silencers seems to cause that, the issue is maybe caused by uncorrectly overwriting the shooting hook or maybe the mods just tries to do its code on every weapon, which breaks this too, any mod could be causing your issue
Jinx Addicted Dec 14, 2024 @ 3:10am 
I tried different gauss weapons, i have the same problem with all of them.
Jinx Addicted Dec 14, 2024 @ 3:09am 
For some reason when i try to hold the mouse button to charge the shot it just shoots immediatly like vanilla gun. Is it a bug? What should i do to fix it?
Pallontras  [author] Nov 19, 2024 @ 10:53am 
@mailasdqwe yes the patch doesn't require any code because the code in atro works by checking for the bullet type of the weapon, that's why it doesn't have any lua in it, last time i made tests everything seemed working fine, what you're describing sounds like some unknown mod uncompatibillity, have you already tried just this mod and atro active on a debug save to see if it works correctly?