Stellaris

Stellaris

314 ratings
40k Age of Indomitus
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File Size
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675.653 MB
Jan 7, 2024 @ 1:51am
Dec 27, 2024 @ 7:00pm
48 Change Notes ( view )
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40k Age of Indomitus

Description
This is a combination mod consisting of both The great crusade origin and WH40k Planets Renewed. Also contains Heavily recycled elements of the Total Warhammer 40k conversion mod, Notably technologies, jobs and buildings. Info on authors can be found at the bottom of description.

Essentially this mod is keeping everything that the great crusade origin mod did and combines it with WH40K Planets Renewed and upcoming future content.

NOTE FOR UPCOMING 4.0 UPDATE: I'm not going to be adding or removing content or generally shifting things until after 4.0, I'll still hot fix conditions and smaller issues that are found and reported up until 4.0's release. Given how big the changes are that are coming with it there are a lot of systems I theorize will break entirely and need a complete rewrite, most notably the Pops and Planet economies where this mod has most of its content, 4.0 is meant to release around about may.

Mod Currently consists of:

8 origins

1 Ascension Perk (For Imperial)

79 Civics

100's of armies (No longer overwritten)

8 Strategic Resources

2 traits

7 authorities

500+ Technologies (Across all origins )

46 Jobs Total

89 Buildings Total

1 form of JUMP DRIVE (Warp Drive)

Special deposits

28 Loading screens

Planet types (MOST with unique districts, values and icons)

Planets:

Armory World

Shrine world

Refinery World

Agri-World

Super-Hive World

Mega-Hive World

Medium-Hive World

Small-Hive World

Fortress World

Industrial-Hive World

Industrial World

Mechanicum Forge World

Imperial Throne World

Ork world

Tau City World

Tau Bureau World

Tau Leisure World

Dark Webway World

Hell Forge World

Slaaneshi World

Tzeentchian World

Nurglite World

Khornate Demon World






There are also a few missing planet types that will be added in the future.
Such as:

Armory World With Iron Ring

Refinery world with Iron Ring

Forge World With Iron Ring

Ethic point patch:
https://steamcommunity.com/sharedfiles/filedetails/?id=3393650175

Sets ethic points back to 3 (Vanilla) place under this mod.

Compatibility Info:

No longer Overwrites army files should be compatible with any army mods.

Grim dark will cause issues with this mod, play with both at your own risk, I will work through the issues eventually.

PLACE UNDER Gigastructural Engineering TO AVOID ISSUES WITH TOP BAR UI. Other than that its perfectly fine.

Casako's Framework & Modmenu , edits top bar resources regardless of load order - minor issue but no resources will be displayed.

This functions along side NSC3 with no issues so far.

Has built in Compatibility for Ethics and Civics Classic 3.12


Both original authors for 40k planets renewed and Great crusade Origin can be found here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2301970262&searchtext=40k+planets
- Bedivere for the renewed version and kamip123 for the original.
https://steamcommunity.com/sharedfiles/filedetails/?id=2778794036&searchtext=great+crusade+origin By
- FUZE ANTATIC

Go give them the credit because they actually made these two mods which is the base code of this one it wouldn't exist without their work.
Popular Discussions View All (4)
20
Mar 22 @ 3:28pm
Bugs or crashes
Aurelias
7
Mar 30 @ 5:27pm
Suggestions
Aurelias
0
Jan 13, 2024 @ 1:40am
Known Issues
Aurelias
315 Comments
Vassomore Apr 10 @ 8:48am 
it didnt work. it was already at the bottom of my plaset
Aurelias  [author] Apr 9 @ 9:47pm 
Try to Place this mod at the bottom or near bottom, this solves a lot of loading issues and overwrites. but if it happens again after trying that let me know
Vassomore Apr 9 @ 4:51pm 
I noticed theres only six origins. I cant even seem to find the Necron Dynasty origin
Inerael Apr 6 @ 11:48pm 
Ok thanks you verry much ! No problem we will wait probably, we have some exam to do :)
And yes i was more talking about if a player dont use the origins, anyway we ar enot competitive player so it would not matter that much !
Aurelias  [author] Apr 6 @ 9:39pm 
All players will need to use the mod, your multiplayer game will simply not show if the games checksum is not a match that of whoever is hosting the game as for balanced id say it will be getting quite heavy nerfs within 4.0 due to how they are changing the operation of planets and modifiers apon them. However this mod basically needs redesigning for 4.0 so you'd be waiting a week or two if you are wanting this one. starting this with 4.0 when it releases will simply just crash your game as the beta has shown to me. The beta does that with all mods but still.
Inerael Apr 6 @ 11:37am 
hey, planing with friends to use it on May Phoenix update, is this mod op, or "balanced" if someone dont use it while the others do ?
Anyway, thanks you !
Aurelias  [author] Apr 3 @ 8:34pm 
Its under 5_40k_hive_districts very bottom most block, its just called "district_hive_industrial"
BURNTBurrito Apr 3 @ 8:07pm 
I'm looking through the files would the industrial hive district be under 5_40k_hive_districts or 06_40k_forge_districts. what is the name of the different district?
BURNTBurrito Apr 3 @ 8:00pm 
got the flags to work with commands,"effect set_country_flag = chaos_empire" I was able to get "research_technology tech_abbadons_revenge" with no errors thx for your help
BURNTBurrito Apr 3 @ 7:27pm 
do you have a mod to add more slots than vanilla