Stellaris

Stellaris

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40k Age of Indomitus
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File Size
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680.749 MB
Jan 7, 2024 @ 1:51am
May 16 @ 8:17pm
53 Change Notes ( view )
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40k Age of Indomitus

Description
[discord.gg]

Discord above for those who need help with bugs, issues or suggestions, or anyone that wants to help make this something bigger than it is.



This is a combination mod consisting of both The great crusade origin and WH40k Planets Renewed. Also contains Heavily recycled elements of the Total Warhammer 40k conversion mod, Notably technologies, jobs and buildings. Info on authors can be found at the bottom of description.

Essentially this mod is keeping everything that the great crusade origin mod did and combines it with WH40K Planets Renewed and upcoming future content.

UPDATED FOR 4.0. Possible small bugs or odd interactions may remain report them and Ill hot fix.

Mod Currently consists of:

8 origins

1 Ascension Perk (For Imperial)

3 Ship Weapons

79 Civics

100's of armies (No longer overwritten)

8 Strategic Resources

2 traits

7 authorities

500+ Technologies (Across all origins )

46 Jobs Total

89 Buildings Total

1 form of JUMP DRIVE (Warp Drive)

Special deposits

28 Loading screens

Planet types (MOST with unique districts, values and icons)

Planets:

Armory World

Shrine world

Refinery World

Agri-World

Super-Hive World

Mega-Hive World

Medium-Hive World

Small-Hive World

Fortress World

Industrial-Hive World

Industrial World

Mechanicum Forge World

Imperial Throne World

Ork world

Tau City World

Tau Bureau World

Tau Leisure World

Dark Webway World

Hell Forge World

Slaaneshi World

Tzeentchian World

Nurglite World

Khornate Demon World

There are also a few missing planet types that will be added in the future.
Such as:

Armory World With Iron Ring

Refinery world with Iron Ring

Forge World With Iron Ring




Ethic point patch:
https://steamcommunity.com/sharedfiles/filedetails/?id=3393650175

Sets ethic points back to 3 (Vanilla) place under this mod.

No longer Overwrites army files should be compatible with any army mods.

Grim dark will cause issues with this mod, play with both at your own risk, I will work through the issues eventually.

PLACE UNDER Gigastructural Engineering TO AVOID ISSUES WITH TOP BAR UI. Other than that its perfectly fine.

Casako's Framework & Modmenu , edits top bar resources regardless of load order - minor issue but no resources will be displayed.

This functions along side NSC3 with no issues so far.

Has built in Compatibility for Ethics and Civics Classic 3.12


Both original authors for 40k planets renewed and Great crusade Origin can be found here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2301970262&searchtext=40k+planets
- Bedivere for the renewed version and kamip123 for the original.
https://steamcommunity.com/sharedfiles/filedetails/?id=2778794036&searchtext=great+crusade+origin By
- FUZE ANTATIC

Go give them the credit because they actually made these two mods which is the base code of this one it wouldn't exist without their work.
Popular Discussions View All (4)
23
May 20 @ 4:38pm
Bugs or crashes
Aurelias
7
Mar 30 @ 5:27pm
Suggestions
Aurelias
0
Jan 13, 2024 @ 1:40am
Known Issues
Aurelias
345 Comments
Zeizei Pumpum May 19 @ 9:57pm 
well that make sense, paradox change over and over the planet sistem since the 1.0
so keep the great work good man, all the good vibes 4 u
Aurelias  [author] May 19 @ 9:51pm 
yes a few others have mentioned a planet standalone mod, idea is great i love it, it will need almost no maintaining so long as paradox doesn't change how the planet class system works. its just not something I have been putting a lot of time into when I started it awhile back.
Aurelias  [author] May 19 @ 9:48pm 
Your going to need more than gene-seed my friend, however what menu are you referring to? the army build screen upon a planet or the sector starbase menu?
Zeizei Pumpum May 19 @ 3:00pm 
maybe a standalone mod with the planet types(?
niccodigge May 19 @ 2:53pm 
The astartes chapel dont let me build space marines, i havbe gene seed but nthere is not option in the recluting menu
General Justinian May 18 @ 9:28am 
Thank you so much for keeping these mods alive. Please keep up the great work! :)
Deadross May 17 @ 11:41am 
Thanks for the amazing mod Aurelias, I know you're super busy fixing everything, just wanted to say great job!
Aurelias  [author] May 16 @ 1:18am 
grand citadel from NSC?
marty May 16 @ 1:10am 
so i was picking up where i left off yesterday, when i go to build the grand citadel my game keeps crashing im not sure why
Aurelias  [author] May 15 @ 10:03pm 
You should be able to run this mod regardless, 4.0.10 is a small bug fix patch shouldn't break anything within this mod.