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There is a critical bug in your mod.
I've found that when this mod is enabled Space Amoeba cannot destroy (disable) System Space Stations, they are engaging the station, and when the space station reach 1 hull point it stays like that for whole game.
Then leads to a huge lag in game as the Amoeba is constantly circling around station firing at it but it cannot destroy it.
Not sure if that affects other space creatures but I've found that with space amoebas so far
Should I activate bulwark? And If I normally play on GA, what is the recommended piracy difficulty from the getgo?
For example, provide them with shelter on your territory and in return they give resources
Also, the AI seems to have a bit of a tough time clearing out pirate stations in neighboring systems. This results in chunks of the galaxy filled with pirate stations that the player has to clear out themselves. Is this behavior intended?
{LINK REMOVED}https://prnt.sc/mm9qUx5NRea_