StormCatcher.77
 
 
I'm a level-designer, hobbyist. Working on maps for classic shooter games like Doom, Serious Sam or Prodeus. You can find most of my works or follow the progress of new ones in my VK public [vk.com] or Twitter
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Comments
Tim Ozman Dec 12, 2021 @ 10:26pm 
Much appreciated on the reply! I imagine it isn't simple at all, but it is an interesting method.
StormCatcher.77 Dec 12, 2021 @ 2:20am 
Hello, Tim! I used GZDB for prototyping at early stage, and then exported the geometry to .obj file. In the next step, I processed it in Blender and imported the result into the Serious Editor for texturing and additional detailing. There are many nuances in this method and everything is not so simple...
Tim Ozman Dec 11, 2021 @ 9:14pm 
Hello. What did you need GZDoomBuilder for with your Machine Of Doomsday map for Serious Sam?
hoser Jun 30, 2021 @ 6:46pm 
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AlexDingo Aug 17, 2019 @ 12:05am 
Спасибо за приятный отзыв, я был очень удивлен)
Рад, что мое скромное творчество послужило хорошему настроению :3