StormCatcher.77
 
 
I'm a level-designer, hobbyist. Working on maps for classic shooter games like Doom, Serious Sam or Prodeus. You can find most of my works or follow the progress of new ones in my VK public [vk.com] or Twitter
For øyeblikket frakoblet
Kommentarer
Tim Ozman 12. des. 2021 kl. 22.26 
Much appreciated on the reply! I imagine it isn't simple at all, but it is an interesting method.
StormCatcher.77 12. des. 2021 kl. 2.20 
Hello, Tim! I used GZDB for prototyping at early stage, and then exported the geometry to .obj file. In the next step, I processed it in Blender and imported the result into the Serious Editor for texturing and additional detailing. There are many nuances in this method and everything is not so simple...
Tim Ozman 11. des. 2021 kl. 21.14 
Hello. What did you need GZDoomBuilder for with your Machine Of Doomsday map for Serious Sam?
hoser 30. juni 2021 kl. 18.46 
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AlexDingo 17. aug. 2019 kl. 0.05 
Спасибо за приятный отзыв, я был очень удивлен)
Рад, что мое скромное творчество послужило хорошему настроению :3