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I can see how this game is hard for some people. Well the trick is, don't use up all your resources to convert a skyscraper into a kitchen with enough capacity to feed 10,000 people when you only got 40 survivors. Convert normal houses into a kitchen/cannery, convert medium size buildings into warehouses/living spaces. Partially convert mediumish size buildings into workshops/arms production with the ability to scale up if needed.
The OP is just bad lol, game is pretty easy if you strategically start at a smart location. IE dont start in a location that is all skycrappers or all mobile homes, try to start in a spot with a good mix of small and medium size buildings.
If anything game is imo a little bit too easy on hardest difficulty unless I turn off half my brain and pick a really really bad starting position.
https://steamcommunity.com/sharedfiles/filedetails/?id=3214733576
Note: It was my second try, because my first save was rendered incompatible by an update. And to think I was doing so much better and with the same difficulty settings.
My first idea is to make melee weapons (which I believe I remember from the demo) more effective to compensate for the potential scarcity of firearms, perhaps with a balancing of squads that only have melee capabilities being more likely to get infected since they're primarily engaging in close-quarters combat, and ensure that every house at least has one melee weapon (shovels, sports equipment, curtain rods, hedge trimmers, rakes, things like that).
Secondly, police stations could act as major caches of firearms, as even in nations with strict gun control laws, I believe most local police stations have some kind of riot control capability for first response. If possible, maybe in certain countries with more restrictions on guns, the only ammo you find is beanbag/other less-lethal rounds, so you have to get more effective ammunition from houses.