Rebellion346
Jamie   Leeds, Leeds, United Kingdom (Great Britain)
 
 
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Control...I've been wanting to play this ever since Epic released it for free but I won't play on Epic. I play Steam, ♥♥♥♥ the epic store!

Anyway Control bears no continuity to Alan Wake from what I can tell just that it is set within the world Alan Wake is set in.
Control feels like a modern 3rd person shooter with a unique way of battling adversaries using a service gun that shapeshifts to become one of the (5) weapons: Pistol, Shotgun, Machine Gun, Sniper and Grenade Launcher.
The combat is smooth as a button, you tell Jesse to go she goes you tell her to stop and she does just that, none of that tanky movement where the player will come to a slow stop, it's instant, it's perfect!
The enemy types I think there's quite a few varieties tbf and you come across a couple different orders quite often to throw a wrench in the works to make the fights a tad more difficult.
Speaking of Difficult I haven't found a difficulty setting throughout my playthrough which can be a bit frustrating at times given you don't regen health overtime and enemies have ofc perfect aims almost all the time and ♥♥♥♥ me the damage they can do. A swarm of maybe 3 enemies can overrun you in this game easily if you are not careful, the AI are very clever and they use everything to kill you.
The physics are also a welcome addition in Control, almost like i'm playing a battlefield game when you hide behind cover the enemies will make sure to blow it up, you hide behind a pillar, you can be sure the enemies are going to blow it up and if not them using the launch ability to pick up rocks and boulders and pretty much everything in this game you can pull them from the stone and tear away the cover to ♥♥♥♥ the enemies over...so diverse I love it!
The health regen is a pretty sadistic feature within control having your only form of healing generate by harming enemy hiss to make them drop shards? or health and then having to run for your life to go collect it only to die and be sent back to the last checkpoint OR survive and run back to cover now with less health than you began with...I had to mod this out and put health regen into the game. It just made no sense that this isn't a permanent feature.
Weapon control was another feature I didn't understand, swapping between weapons should have been 1-5 on the keys but it wasn't the Devs decided to lock it to F so you swap between just the two guns that you choose within your loadout...this also made no sense given the gun is made of some dimensional ♥♥♥♥ and just becomes a gun so I modded in 1-5 weapon changes to enable free-switching to the gun I desired rather than pulling the loadout up all the time over and over.
Weapon upgrades are another strange one, like you can upgrade using rare resources and your shards but it's so ♥♥♥♥♥♥♥ expensive and the results hardly seem worthy, I upped my pistol and G launcher to LV3 asap and the pistol is still garbage and the G launcher is amazing and does tons of AOE dmg aswell as armor break, can't say much for the other 3 weapons though.
Storyline objective and mission markers - these are absolutely useless and there is no way to fix it, has no one had this issue or is it just me...I couldn't find the Jukebox without a YT video.
Overall Control is a fantastic game, it makes literally no sense if you pay no attention but it's a good game none the less, everything about it feels modern and upto date besides the aforementioned mods for QoL changes.
Came across one black screen throughout my playthrough down in the medical wing, apparently it's due to DirectX12 (I was using 11) and Ray Tracing ( I never have RT on as it's such a pointless feature) but alas it still gave me a black screen, this is the only bug I came across.

9/10 so much to do, difficult fights, lots to do, just feels like a good ass game!

Recent Activity
24 hrs on record
last played on Apr 18
4 hrs on record
last played on Feb 22
17.4 hrs on record
last played on Nov 17, 2023