3 people found this review helpful
Recommended
0.0 hrs last two weeks / 31.7 hrs on record (20.2 hrs at review time)
Posted: Feb 3, 2021 @ 4:09pm
Updated: Feb 3, 2021 @ 11:13pm

Early Access Review
Great game - having a lot of fun with it. Took me about 20 hours to reach the end of the current content, but it's pretty evident that there's a good deal more to come. And I'm still looking forward to diving back in to try some new things.

Little more information for those that want it
Much of the criticisms I've seen concern: "massive amounts of bugs," clunky interface, irritating foes, randomness of cards - here's my take on those:

bugs: 20 hours - from tutorial all the way to the end - and I've never seen a single bug. Doesn't mean they're not there. But I haven't seen any - let alone massive numbers of them.

clunky: I have no issues with the interface - a little mouse heavy maybe. It would be nice to be able to use wasd when selecting cards. I think the game's quite nice looking. It strikes me as less complex than Slay the Spire, but has more replayability - at least for me.

annoying enemies: There are a few enemies in this game that can do permanent damage to your character - either because they ran off with an important card, or they took a chunk out of your max hp. The first few times it happened to me, I found it very frustrating too.

After you figure them out, the thief enemies aren't much of an issue - yes, they steal your cards, but if you time your counter-attack well, you can defeat them and not only get your cards back, but take some very nice cards off them as well. Or you could just forgo battle altogether - damage them before they rob you, and they'll just run off - works with all of them but one, though she's the easiest one to beat.

But more to the point, Deck Hunter is all about the hero's journey - the ups the downs, the victories as well as set backs. Avery picks herself up and keeps going. I like that about this game.

rng: After nearly every battle, you get to choose a card to add to your deck, and as you gain levels, more powerful cards are unlocked. There are a number of different kinds: aoe, leeching, attack, defense, debilitation, tactical - and sometimes you wind up with a mixture, sometimes you wind up with a lopsided deck, sometimes you get a lot of your favorites - and sometimes you don't see your favorite ones at all. Ironically, it was the weird deck full of cards that I typically passed over that helped me reach the end for the first time.

It helps to be flexible. Also, every time you make it to the end, you get to keep your cards if you decide to start over.
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