7
Products
reviewed
201
Products
in account

Recent reviews by Kwiskzz

Showing 1-7 of 7 entries
2 people found this review helpful
72.1 hrs on record
这就是我要的勇者!!!!!每个人物刻画的我都很喜欢,真正的强者是能互相宽容理解!
Posted January 5, 2023.
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No one has rated this review as helpful yet
106.6 hrs on record (30.6 hrs at review time)
目前玩到第二年五月,真心好玩阿!!!
战斗时的唢呐音乐太酷了
真的好喜欢养成类武侠!!!!!!!!!!!!!!!!!!!!!我心目中的神作,在游玩过程中结合自己的现实经历探索自己的侠道。
Posted November 19, 2022.
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No one has rated this review as helpful yet
45.9 hrs on record
一直期待的仙剑客栈2,仙剑客栈是最喜欢的游戏了,希望之后还会出3
Posted August 21, 2022.
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No one has rated this review as helpful yet
4.8 hrs on record
惊讶
Posted June 25, 2022.
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No one has rated this review as helpful yet
283.3 hrs on record (39.5 hrs at review time)
Early Access Review
目前玩到散仙圆满,是特别难受的主要有三点,1.技艺太难升了,导致灵兽派不上太大用处,完全跟不上,每次转生技艺又重置了太难受了TAT。法宝灵兽丹药都太折磨了。我都是直接商店买丹药吃。还有就是,境界高了之后。2.修炼的心法基本已经加不了属性了,已经没用处的感觉。3.洞府升级也太慢了,也不能自动升级,有钱花不出去。50级升级一次20分钟,50级以后一天每隔半小时点一下升级。除开睡觉时间,估计就只能升20-30级,还是建立在每次升完一直盯着立刻点的情况下。
不过好玩是真好玩啊,究极上头。可能技艺作者想的是不断重生加悟性,还没试过把悟性继续拉高后的体验,目前是80,暂时不能下定论,但是是洞府,修炼,一定要优化,后面修炼已经没用处了,洞府哪怕增加钱的消耗,希望取消升级的时间,门派升级也是,因为我觉得这个游戏其实比起作为挂机游戏,肝起来更好玩,不能自动升级也不能满足挂机玩家的需求,作者如果想做成一个能肝能挂机的游戏,建议优先考虑肝的玩家,取消掉升级洞府门派的时间。还有就是细节的优化,比如灵物,建议加个总属性,可以让玩家看装备与未装备的灵物哪个更好,不然多了一个一个看,一个一个对比去换好累。还有挑战加的属性,为什么不受加成呀
Posted June 23, 2022. Last edited June 23, 2022.
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No one has rated this review as helpful yet
15.3 hrs on record (15.1 hrs at review time)
yyds
Posted April 4, 2022.
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1 person found this review helpful
38.5 hrs on record (34.9 hrs at review time)
我很喜欢!!!!!
Posted May 23, 2021.
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Showing 1-7 of 7 entries