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Nahlásit problém s překladem
Why is it necessary? We already know what the narrative is, why is a second narrative running in parallel that takes up a quarter of the game's already short runtime needed to show the mood of a single character? What does Reed do in the game that warrants this much attention? He gives some sagely advice once or twice, which Fang completely ignores to zero consequence, sits on the sidelines while other people argue with each other, and...?
It screams KO_OP wanting to do something cool and not caring what they need to sacrifice to implement it. Either that, or they ran out of time/motivation and L&L was some of the more developed stuff, so they supplemented the actual story with it to try and draw attention from the broken main plot.