ByrneOut
Canada
 
 
No information given.
Currently Offline
Review Showcase
1.6 Hours played
It's okay, but it's not for people who like Disco Elysium.
But it's not awful, in some places its quite good, but comparing it to Disco Elysium is like comparing Divergent to Hunger Games. One is written by a much more experienced writer than the other and its obvious. If you played Disco Elysium first you might not like this as much.

Narratively, it's not really breaking any ground or saying anything new, which isn't a problem unto itself but... I don't feel like a character in this world. I'm not uncovering a story so much as someone watching cyberpunk/dystopic sci-fi tropes exist in front of me. There's something about the writing that makes these characters feel flat. It's got that inexperienced DM's "the barman looks you over and ask's you what you'll have" quality to every interaction. Which is not a bad thing unto itself, but the reason that works for a TTRPG is because the players don't expect a compelling story told to them, instead they want to dictate their own story. But you can't do that in a video game because of the limitation of the medium. (Unless you're specifically exploring that kind of meta-narrative relationship like in Inscryption.) The game writer *has* to give you options, you cannot just write your own and have the game respond meaningfully. So if a game writer has to do that work they also have to do the other work a TTRPG player has to do, like build a character to play.

Part of the difficulty of a video game that wants the player to do some serious role playing is giving them a character they *want* to inhabit. The thing about games like Disco Elysium or Planescape Torment (who both do this very well) is that they give a player a fully fleshed out person to play and then carefully dole out that info to the player. When done really well, it lets the player become this character and in the process learn more about themselves and their worldview.

Citizen Sleeper does not do that. The Sleeper is a blank slate for the player to jump into, but that means that the player is now required to make up so much of the character that it's impossible for a writer to know anything about how they might react. So they can't be specific or take the player anywhere personal. Much of the player's dialogue or reactions to things are generic so as to fit many possible player reactions. Sometimes it reads like a "choose your own adventure" novel and at other times like a "y/n"-insert fanfic. I don't feel like there's a strong narrative or story here beyond "things happen around you, some of them are connected".

Others have talked about issues with the design of the mechanics and difficulty flow, but I felt that with stronger writing they wouldn't have been issues at all. Some of the balance of really feeling like picking a class mattered could also be solved with stronger writing and more robust narrative design.

Overall an okay game, but not one that I would recommend.

On the technical side: the game often gets stuck loading new games or save files so it's also been hard to pick back up after a break.
Comments
Shyny Magikarp Sep 11, 2023 @ 3:34am 
Hey, dunno when you finally accepted or if I missed it but just wanted to say I really loved what you had to say about Citizen Sleeper and I hope to read more of your thoughts in future reviews of yours!

I linked to yours in my own of Citizen Sleeper, have a good one!
ByrneOut Jun 7, 2014 @ 10:09am 
It's okay. But I'm not super impressed since they don't have very much in the way of making different emotions for facesets.
Proteus454 Jun 6, 2014 @ 12:05pm 
How's Game Character Hub, by the by?
Proteus454 Oct 28, 2013 @ 2:08pm