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65 of 123 (53%) achievements earned:
Personal Achievements
 

Level 2

Achieved level 2.
Unlocked Jan 16, 2014 @ 6:57pm

Level 3

Achieved Level 3.
Unlocked Jan 16, 2014 @ 6:57pm

Farming

Have humans complete a Granary Project.
Unlocked Jan 15, 2014 @ 11:56am

Commerce

Have humans complete a Trader Project.
Unlocked Jan 16, 2014 @ 6:57pm

Metal Casting

Have humans complete a Metal Casting Project.
Unlocked Jan 16, 2014 @ 6:57pm

Writing

Have humans complete a School Project.
Unlocked Jan 15, 2014 @ 12:11pm

Paganism

Have humans complete a Shrine Project.
Unlocked Jan 15, 2014 @ 12:04pm

Traditional Medicine

Have humans complete a Druid Project.
Unlocked Jan 16, 2014 @ 6:57pm

Forest Tribe

Finish an Era with a Forest Village which has 100 Village Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Desert Tribe

Finish an Era with a Desert Village which has 100 Village Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Swamp Tribe

Finish an Era with a Swamp Village which has 100 Village Prosperity.
Unlocked Jan 15, 2014 @ 12:27pm

Genesis Era

Finish an Era with 250 Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Calendar

Have humans complete a Plantation Project.
Unlocked Jan 16, 2014 @ 6:57pm

Theology

Have humans complete a Temple Project.
Unlocked Jan 16, 2014 @ 6:57pm

Alchemy

Have humans complete an Alchemist Project.
Unlocked Jan 16, 2014 @ 6:57pm

Trade Route

Have humans complete a Market Project.
Unlocked Jan 16, 2014 @ 6:57pm

Chosen People

Finish an Era with only one Village which has 175 Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Classical Era

Finish an Era with 450 Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Physics

Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
Unlocked Jan 16, 2014 @ 6:57pm

Agriculture

Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
Unlocked Jan 16, 2014 @ 6:57pm

Vitality

Finish an Era with a village which has at least 50 of each Resource.
Unlocked Jan 16, 2014 @ 6:57pm

Feudalism

Have humans complete a Mill Project.
Unlocked Jan 16, 2014 @ 6:57pm

Currency

Have humans complete a Customs House Project.
Unlocked Jan 16, 2014 @ 6:57pm

Questionable Ethics

Have humans complete a Mad Scientist Project.
Unlocked Jan 16, 2014 @ 6:57pm

Geology

Have humans complete a Geologist Project.
Unlocked Jan 16, 2014 @ 6:57pm

Fiscal-Military State

Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
Unlocked Jan 16, 2014 @ 6:57pm

Civilized

Finish an Era with a Village which has 250 Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Fishing Village

Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
Unlocked Jan 16, 2014 @ 6:57pm

Specialization

Finish an Era with a completed upgraded Project.
Unlocked Jan 16, 2014 @ 6:57pm

Specialized Economy

Finish an Era with 3 completed upgraded Projects.
Unlocked Jan 16, 2014 @ 6:57pm

Post-Classical Era

Finish an Era of 30 minutes with 600 Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

The First Era

Finish the first Era.
Unlocked Jan 15, 2014 @ 11:48am

A New Beginning

Finish the second Era.
Unlocked Jan 15, 2014 @ 12:05pm

A New Threat

Finish the third Era.
Unlocked Jan 15, 2014 @ 12:27pm

Developing Era

Finish an Era with 800 Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Vibrant Era

Finish an Era with 1000 Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Booming Era

Finish an Era with 1200 Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Fantastic Era

Finish an Era with 1600 Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Golden Era

Finish an Era with 2000 Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Desert Town

Finish an Era with a Desert Village which has 300 Village Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Desert City

Finish an Era with a Desert Village which has 500 Village Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Forest Town

Finish an Era with a Forest Village which has 300 Village Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Forest City

Finish an Era with a Forest Village which has 500 Village Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Swamp Town

Finish an Era with a Swamp Village which has 300 Village Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Swamp City

Finish an Era with a Swamp Village which has 500 Village Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Great Development

Finish an Era with a Completed Great Project.
Unlocked Jan 16, 2014 @ 6:57pm

World Economy

Finish an Era with at least 3 Completed Great Projects.
Unlocked Jan 16, 2014 @ 6:57pm

Rich World

Finish an Era with at least 1000 Wealth being used by Villages.
Unlocked Jan 16, 2014 @ 6:57pm

Harbor Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
Unlocked Jan 16, 2014 @ 6:57pm

Capital

Finish an Era with a Village which has 650 Village Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Paradise Island

Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
Unlocked Jan 16, 2014 @ 6:57pm

Overpopulation

Finish an Era with a Village which has 1000 Prosperity.
Unlocked Jan 16, 2014 @ 6:57pm

Sailing

Complete a Fishing Docks Project.
Unlocked Jan 17, 2014 @ 5:58pm

Shipwrighting

Have humans complete a Harbor Project.
Unlocked Jan 17, 2014 @ 6:26pm

Entertainment

Have humans complete a Circus Project.
Unlocked Jan 16, 2014 @ 6:57pm

Modern Medicine

Have humans complete an Apothecary Project.
Unlocked Jan 17, 2014 @ 6:16pm

Universal Healthcare

Have humans complete a Hospital Project.
Unlocked Jan 17, 2014 @ 8:27pm

Alloys

Have humans complete a Blast Furnace Project.
Unlocked Jan 17, 2014 @ 6:35pm

Machinery

Have humans complete a Factory Project.
Unlocked Jan 17, 2014 @ 7:47pm

Astronomy

Have humans complete an Observatory Project.
Unlocked Jan 16, 2014 @ 6:57pm

Colonization

Have humans complete a Hamlet Project.
Unlocked Jan 17, 2014 @ 7:00pm

Venture Capital

Have humans complete a Bank Project.
Unlocked Jan 16, 2014 @ 6:57pm

Fresh Mountain Air

Have humans complete a Mountain Lodge Project.
Unlocked Jan 16, 2014 @ 6:57pm

Fantastic View

Have humans complete a Nature Park Project.
Unlocked Jan 16, 2014 @ 6:57pm

Famous Victor

Have humans complete a Historic Point Project.
Unlocked Jan 16, 2014 @ 6:57pm



Construction

Have humans complete a Workshop Project.

Education

Have humans complete a University Project.

Aristocracy

Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.

Theocracy

Have humans complete a Sacrifice Altar Project.

Fascism

Have humans complete a Barracks Project.

Mining Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.

Farming Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.

Hunter Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.

Legendary Warriors

Finish an Era with a Village which has at least 6 War Markers.

Abundant World

Finish an Era with at least 1000 Food being used by Villages.

Advanced World

Finish an Era with at least 1000 Tech being Used by Villages.

Mountain Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.

Divided Planet

Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.

Great Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

Survivor

Finish an Era with a Village which has 500 Prosperity and 60 Danger.

Modern Agriculture

Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.

Great Era

Finish an Era with 3500 Prosperity.

Peaceful

Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.

Violent Victory

Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.

Noble

Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.

Modern Banking

Finish an Era with 1000 Wealth in Use from Villages.

Overgrowth

Finish an Era with 2000 Food in Use from Villages.

Superior Development

Finish the Third Era with at least 1 Upgraded Great Project.

Royalty

Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.

Treasury

Finish an Era with a Village with 1000 Wealth in Use.

Industrial Revolution

Finish an Era with a total of 2000 Tech in Use.

Canyon City

Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.

Nuclear Energy

Finish an Era with a Village with 1000 Tech in Use.

Utopia

Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.

Prince of Orange

Finish an Era with a Village with 1000 Food in Use.

Grand Era

Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.

Superior Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

First World

Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.

Mass Production

Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.

Modern Physics

Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.

Navigation

Have humans complete a Lighthouse Project.

Lords of the Sea

Have humans complete an Island Town Project.

Pinnacle of Culture

Have humans complete an Opera Project.

Scientific Method

Have humans complete a Laboratory Project.

Long Live the King!

Have humans complete a Castle Project.

Market Revolution

Have humans complete a Multinational Project.

Genesis Titan

Complete all orginal developments and projects.

Ancient Civilization

Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.

Diverse Town

Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.

Après-Ski

Have humans complete a Tavern Project.

For the Gods

Have humans complete a Monument Project.

1-Hour Challenge: Bronze

Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Silver

Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Gold

Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.