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Recommended
0.0 hrs last two weeks / 16.5 hrs on record (0.7 hrs at review time)
Posted: May 1 @ 6:07pm
Updated: May 1 @ 8:05pm

second game review,
Feels good, better then current cod zombies for sure, while I have a couple gripes with mechanics I definitely think would be relevant if this title was $60, at $20 this game is well worth the price if you like cod zombies.

The gripes
THE DLC SELECTION OMG
The dlc selection is a problem, I felt the need to tab through every single dlc because the game was more then twice the price with them included, turns out each dlc is just a skin for your character but it feels awful to have the game have a barrier to entry of reading through all those pages, this problem is more on steam then the dev, but if dev could slap a "cosmetic" label on the splash art for the dlc that are cosmetic I think you would get more first time buyers.
I dislike having difficulty selection, I understand it being important for the game to be accessable but the game feels significantly easier then the cod version on almost every setting, I think a few difficulties could be eliminated with just having a difficulty where you press a button to start the next round but maintaining the enemy damage and hp so you can practice the easter eggs.
melee feels weird, quick melee has an odd delay between swings, I understand the balancing effect here but it just feels bad. I would rather have it do less damage and have less delay then the other way around.
I still do not understand how miracles work, particularly the ones that seem like they would be passive, do the new miracles replace the old ones if you dont use them? are they stackable? what actually causes you to gain a miracle point?
I dislike tiered "pack a punch" type mechanics, while it is inoffensive here and allows for weapons to scale to lategame better I would prefer that the tiers be devided into different machines or something else to give more of a feeling of each tier being special besides the first and last tier.
Edit: 5th game, the wonder weapons are a further gripe (I have been grinding the first map, will do other maps once I clear the boss) both the plague and the thunderbolt feel less like "wonderweapons" and more like what cod ww2 special pack a punches were, the same weapon with some additional particle effects and a little bit of AOE, while they are way better then standard weapons numerically (un upgraded they do similar dps to tier 2) I do not think they do enough to feel special compared to standard weapons.
Lastly: honorable soduku. I understand the feeling that you need to balance people extending rounds to do challenges, but honestly, let us just run zombies in circles if we want, dont make them explode for no reason after 5 minutes, its dumb.
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