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70 of 123 (57%) achievements earned:
Personal Achievements
 

Level 2

Achieved level 2.
Unlocked May 13 @ 1:49pm

Level 3

Achieved Level 3.
Unlocked May 18 @ 5:49am

Farming

Have humans complete a Granary Project.
Unlocked Jun 5, 2013 @ 8:42am

Commerce

Have humans complete a Trader Project.
Unlocked Jul 6, 2013 @ 8:31am

Metal Casting

Have humans complete a Metal Casting Project.
Unlocked Jul 6, 2013 @ 8:37am

Writing

Have humans complete a School Project.
Unlocked Jun 5, 2013 @ 9:30am

Paganism

Have humans complete a Shrine Project.
Unlocked Jun 5, 2013 @ 8:49am

Traditional Medicine

Have humans complete a Druid Project.
Unlocked Jun 5, 2013 @ 8:55am

Forest Tribe

Finish an Era with a Forest Village which has 100 Village Prosperity.
Unlocked Jun 5, 2013 @ 9:56am

Desert Tribe

Finish an Era with a Desert Village which has 100 Village Prosperity.
Unlocked Jun 5, 2013 @ 9:56am

Swamp Tribe

Finish an Era with a Swamp Village which has 100 Village Prosperity.
Unlocked Jun 5, 2013 @ 9:56am

Genesis Era

Finish an Era with 250 Prosperity.
Unlocked Jun 5, 2013 @ 9:56am

Calendar

Have humans complete a Plantation Project.
Unlocked May 14 @ 11:53pm

Theology

Have humans complete a Temple Project.
Unlocked May 13 @ 1:31pm

Construction

Have humans complete a Workshop Project.
Unlocked May 19 @ 7:17am

Education

Have humans complete a University Project.
Unlocked Jun 5, 2013 @ 9:45am

Trade Route

Have humans complete a Market Project.
Unlocked May 19 @ 7:14am

Chosen People

Finish an Era with only one Village which has 175 Prosperity.
Unlocked Jul 6, 2013 @ 8:21am

Classical Era

Finish an Era with 450 Prosperity.
Unlocked Jun 5, 2013 @ 9:56am

Aristocracy

Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
Unlocked May 22 @ 2:47am

Physics

Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
Unlocked May 18 @ 5:49am

Agriculture

Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
Unlocked May 18 @ 5:49am

Vitality

Finish an Era with a village which has at least 50 of each Resource.
Unlocked May 13 @ 1:49pm

Questionable Ethics

Have humans complete a Mad Scientist Project.
Unlocked Jun 5, 2013 @ 9:56am

Theocracy

Have humans complete a Sacrifice Altar Project.
Unlocked Jul 6, 2013 @ 7:57am

Fascism

Have humans complete a Barracks Project.
Unlocked May 14 @ 9:40am

Geology

Have humans complete a Geologist Project.
Unlocked May 19 @ 7:19am

Fiscal-Military State

Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
Unlocked May 18 @ 5:49am

Civilized

Finish an Era with a Village which has 250 Prosperity.
Unlocked May 13 @ 1:49pm

Fishing Village

Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
Unlocked May 13 @ 1:49pm

Specialization

Finish an Era with a completed upgraded Project.
Unlocked Jun 5, 2013 @ 9:56am

Specialized Economy

Finish an Era with 3 completed upgraded Projects.
Unlocked May 18 @ 5:49am

Post-Classical Era

Finish an Era of 30 minutes with 600 Prosperity.
Unlocked May 13 @ 1:49pm

The First Era

Finish the first Era.
Unlocked Jun 5, 2013 @ 8:35am

A New Beginning

Finish the second Era.
Unlocked Jun 5, 2013 @ 8:50am

A New Threat

Finish the third Era.
Unlocked Nov 16, 2017 @ 1:39pm

Developing Era

Finish an Era with 800 Prosperity.
Unlocked May 18 @ 5:49am

Vibrant Era

Finish an Era with 1000 Prosperity.
Unlocked May 18 @ 5:49am

Booming Era

Finish an Era with 1200 Prosperity.
Unlocked May 22 @ 2:47am

Fantastic Era

Finish an Era with 1600 Prosperity.
Unlocked May 22 @ 2:46am

Golden Era

Finish an Era with 2000 Prosperity.
Unlocked May 22 @ 2:46am

Desert Town

Finish an Era with a Desert Village which has 300 Village Prosperity.
Unlocked May 22 @ 2:46am

Desert City

Finish an Era with a Desert Village which has 500 Village Prosperity.
Unlocked May 22 @ 2:46am

Forest Town

Finish an Era with a Forest Village which has 300 Village Prosperity.
Unlocked May 18 @ 5:49am

Forest City

Finish an Era with a Forest Village which has 500 Village Prosperity.
Unlocked May 18 @ 5:49am

Swamp Town

Finish an Era with a Swamp Village which has 300 Village Prosperity.
Unlocked May 18 @ 5:49am

Swamp City

Finish an Era with a Swamp Village which has 500 Village Prosperity.
Unlocked May 18 @ 5:49am

Great Development

Finish an Era with a Completed Great Project.
Unlocked May 18 @ 5:49am

World Economy

Finish an Era with at least 3 Completed Great Projects.
Unlocked May 22 @ 2:46am

Legendary Warriors

Finish an Era with a Village which has at least 6 War Markers.
Unlocked May 18 @ 5:49am

Abundant World

Finish an Era with at least 1000 Food being used by Villages.
Unlocked May 22 @ 2:47am

Rich World

Finish an Era with at least 1000 Wealth being used by Villages.
Unlocked May 22 @ 2:46am

Advanced World

Finish an Era with at least 1000 Tech being Used by Villages.
Unlocked May 22 @ 2:47am

Divided Planet

Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
Unlocked May 22 @ 2:46am

Great Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Unlocked May 22 @ 2:46am

Capital

Finish an Era with a Village which has 650 Village Prosperity.
Unlocked May 22 @ 2:46am

Survivor

Finish an Era with a Village which has 500 Prosperity and 60 Danger.
Unlocked May 22 @ 2:46am

Great Era

Finish an Era with 3500 Prosperity.
Unlocked May 22 @ 2:46am

Peaceful

Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
Unlocked May 22 @ 2:46am

Violent Victory

Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
Unlocked May 22 @ 2:46am

Grand Era

Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
Unlocked May 22 @ 2:46am

Overpopulation

Finish an Era with a Village which has 1000 Prosperity.
Unlocked May 22 @ 2:46am

Mass Production

Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
Unlocked May 22 @ 2:46am

Sailing

Complete a Fishing Docks Project.
Unlocked Jul 6, 2013 @ 8:26am

Shipwrighting

Have humans complete a Harbor Project.
Unlocked May 13 @ 1:09pm

Navigation

Have humans complete a Lighthouse Project.
Unlocked May 22 @ 1:42am

Entertainment

Have humans complete a Circus Project.
Unlocked May 19 @ 7:29am

Alloys

Have humans complete a Blast Furnace Project.
Unlocked May 20 @ 12:41am

Astronomy

Have humans complete an Observatory Project.
Unlocked May 15 @ 12:20am

Colonization

Have humans complete a Hamlet Project.
Unlocked May 18 @ 5:39am



Alchemy

Have humans complete an Alchemist Project.

Feudalism

Have humans complete a Mill Project.

Currency

Have humans complete a Customs House Project.

Mining Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.

Farming Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.

Hunter Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.

Mountain Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.

Harbor Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.

Modern Agriculture

Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.

Noble

Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.

Modern Banking

Finish an Era with 1000 Wealth in Use from Villages.

Paradise Island

Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.

Overgrowth

Finish an Era with 2000 Food in Use from Villages.

Superior Development

Finish the Third Era with at least 1 Upgraded Great Project.

Royalty

Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.

Treasury

Finish an Era with a Village with 1000 Wealth in Use.

Industrial Revolution

Finish an Era with a total of 2000 Tech in Use.

Canyon City

Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.

Nuclear Energy

Finish an Era with a Village with 1000 Tech in Use.

Utopia

Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.

Prince of Orange

Finish an Era with a Village with 1000 Food in Use.

Superior Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

First World

Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.

Modern Physics

Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.

Lords of the Sea

Have humans complete an Island Town Project.

Pinnacle of Culture

Have humans complete an Opera Project.

Modern Medicine

Have humans complete an Apothecary Project.

Universal Healthcare

Have humans complete a Hospital Project.

Machinery

Have humans complete a Factory Project.

Scientific Method

Have humans complete a Laboratory Project.

Long Live the King!

Have humans complete a Castle Project.

Venture Capital

Have humans complete a Bank Project.

Market Revolution

Have humans complete a Multinational Project.

Genesis Titan

Complete all orginal developments and projects.

Ancient Civilization

Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.

Diverse Town

Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.

Fresh Mountain Air

Have humans complete a Mountain Lodge Project.

Après-Ski

Have humans complete a Tavern Project.

Fantastic View

Have humans complete a Nature Park Project.

Famous Victor

Have humans complete a Historic Point Project.

For the Gods

Have humans complete a Monument Project.

1-Hour Challenge: Bronze

Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Silver

Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Gold

Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.