Mark Y.
Wormwood Studios
 
 
Developed Primordia | Strangeland | Fallen Gods
Wrote for Torment: Tides of Numenera | Kohan II: Kings of War | Etc.

Twitter: @WWSGames | Facebook: Wormwood Studios
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As you explore the galaxy of The Ur-Quan Masters, you will eventually meet the Pkunk, a toucan-like species of mischievous but benevolent aliens. They offer a history -- perhaps true, perhaps invented -- of the cruel, spider-like Ilwrath:
In their last lives, the Ilwrath were all shining beings of pure light and blissful love. They had reached the pinnacle of spiritual evolution and could go no further. They were perfection. And then, somehow they got just a tiny bit better and WHAM, they were all of a sudden totally evil. Wouldn't you know it, get too perfect and you wrap right around to evil. That is why we Pkunk strive to be perfect but always do little bad and annoying things to keep from ending up like the Ilwrath.

The Ur-Quan Masters (née Star Control II) is a game that reached the pinnacle of Spacewar! evolution and could go no further. (Its immediate sequel, alas, follows the fate of the Ilwrath.) The design, art, sound, coding, and writing are perfect. The game transforms decades of space opera source material (from novels like Brin's Uplift Universe, TV shows like Star Trek, movies like Forbidden Planet, and many more) into an interactive experience full of fun and wonder. It owes a tremendous debt to Starflight and other games in the genre; but it is, in effect, the perfect ending to that genre. Fittingly, its greatest legacy is found not in further similar games (there was nowhere left to go) but in other classics, be they games like Fallout or TV shows like Babylon 5. Our own games, from Primordia to fallen Gods, would not exist without the impact Star Control II had on me as a kid.

What more to say? The ship-to-ship combat is so varied and well-balanced that my friends and I spent hundreds of teenage hours on it (yielding many dozens of teenage bruises from infuriated losers). The main game is even better. Somehow, it achieves that rare coupling of the thrill of exploration with narrative drive that still yields hits today (e.g., Breath of the Wild). The story is epic and funny, full of memorable moments and lingering mystery. And all of this is accomplished with 320x200 pixels and 256 colors -- in no small part thanks to an amazing musical score that creates urgency, humor, and horror whenever needed.

It's phenomenal. Of course, I have no idea what it would be like playing it for the first time in 2024. But playing it for the most recent time -- I am sure not the last time -- in 2024, it still transports me into the fantasy of being a star captain facing overwhelming odds with nothing but a sense of adventure and crew of misfits. Give it a try, and maybe you'll be transported too.
Vetrina degli achievement più rari
Oh and I just found out about the cinematic adaptation of Primordia... GLORIOUS! :D
Hello Mark, I send you the invite cause I saw that you are still active on Steam and reviewing games and because I loved Primordia! Despite not having much experience in point'n'click adventure games (at least not as much as I'd like to have :SirCatface:) I enjoyed the logic behind the puzzles and ofc the atmosphere... Truly amazing. Kudos, sir! :pathos:
Strangeland is next! Cheers~ :KnightBeer:
Mark Y. 25 dic 2023, ore 10:06 
Thank you! Merry Christmas to you, too!
Biha 25 dic 2023, ore 9:17 
Merry Christmas to you and your family Mark! Thanks for making awesome games :horatio::necroheart::winter2019happyyul:
Mark Y. 7 mar 2023, ore 21:33 
Thank you so much! What a wonderful note to receive.

I designed Primordia and Strangeland, which I co-developed with James Spanos and Victor Pflug. Otherwise none of my work has been on adventure games (beyond consulting a bit on other developers' projects). I've worked on RTS games and RPGs as a writer. Fallen Gods is my next project (I've been working on it for over a decade), but it's with a different team (albeit still under the Wormwood Studios brand).
Box_Spoon_Bill 6 mar 2023, ore 14:28 
Hi Mark, I just wanted to tell you that Primordia is one of the greatest games of all time IMHO and a true work of art. The puzzles are absolute perfection and the world is so immersive from the get-go, the game really is as good as the genra gets! I'm playing through it AGAIN after enough years have passed to forget the puzzles enough, although some aspects never fade, such as the cryptic existence of Factor (that one only took about 15 hours of thinking and experimentation the first play through!). I would like to know which other adventure/puzzle games you have developed so I can play those and of course support the developer/s! There is a "dark futures" bundle currently on steam; are those games you have had a hand in creating?