33 people found this review helpful
1 person found this review funny
2
Recommended
0.0 hrs last two weeks / 4.4 hrs on record (3.8 hrs at review time)
Posted: Oct 24, 2022 @ 9:28am
Updated: May 24, 2023 @ 12:44pm

Do you like sexy survival sidescrollers in an industrial-sci fi world with pokemon hentai and crate puzzles thrown into the mix? Then look no further! Zetria is a short (2-4 hour) game developed by one guy and evocative of a more innocent era in gaming, despite its squishy subject matter. Indeed you will jump, shoot, kick and teleport your way to the final boss, unlocking alien beasts you imprison and “breed” with, leading to what the game considers its main collectibles: a series of animations depicting what can only be described as exploding milk cartoons, sans the exploding milk.

https://steamcommunity.com/sharedfiles/filedetails/?id=2879434501

The rambunctious Solana is your protagonist du-jour, a scantily-clad rubensian space nympho donning nothing but her NX-37 combat harness and committed to a rescue mission across a 9-level cargo bay. The objective is the same each time around - find an unconscious “scientist” (in truth, these girls look about as scientific as Denise Richards did in James Bond) and carry her to the evacuation zone. Along the way, you will open gates, manipulate elevators and double jump your way in order to not only reach your objective, but also find secret collectibles (Data Cores), healing stations and unlockable glory holes.

The pixel art is excellent - carefully drawn and animated sprites make for good eye candy and you can really stop to appreciate the craft and detail that went into the aesthetic of Zetria. If you’re buying this for the lewdness, know that there’s a gallery of pixel art porn animations that get gradually unlocked as you progress through the game’s levels, presented as a bestiary/gallery of sorts. The effects and physics are nothing to write home about, however the assets themselves are quite fetching and while early builds seemed a bit stiff, the release of patch 1.3.0 has enriched the atmosphere with lush, synth-filled music. It will get repetitive after a while, but the sound design itself is fitting for the whole industrial sci-fi look.

The level design and gameplay is where Zetria really shows its limitations - clunky platforming makes for an unfair challenge, and despite mostly being a simple, straightforward exploration game with occasionally challenging, clean but intelligent solutions (such as having to retrace your steps without jumping, when carrying a rescue, or elevator usage in order to transport her across gaps), there are quite a few missed opportunities. Gunplay is extremely basic (you can only shoot horizontally), with manual reloading and a very rigid movement system that severely limits the way you can tackle fights, alongside the tight spaces and robotic, predictable enemy movement. Sometimes, gameplay elements get introduced but don’t foreshadow any future usage.

https://steamcommunity.com/sharedfiles/filedetails/?id=2879433933

For example, there’s a moment where you have to use a personal teleporter to essentially get past an airlock, but that game device doesn’t get used again in a number of places where it would have provided a more creative escape than the overused gate sections. The whole mechanics department is quite raw and bareboned - there’s no such thing as checkpoints, hints or progressive mechanics design, which is something you will probably appreciate if you’ve played this genre in the early 90s, but younger audiences will likely get stuck on the way once or twice. Just remember you can always restart the level and you can finish any one level in under 15 minutes and you won’t get frustrated if the way forward isn’t readily apparent.

Ammo is spread throughout the levels, but until you figure out how many bullets each enemy type takes to kill, which ones you can afford to kick and which ones you can avoid altogether, it will seem scarce. There are two ammo types and enemies can take anywhere from one to eight shots to kill, some of them equipped with firearms of their own. Ducking, jumping and abusing bullet trajectory when possible will save you a lot of headaches and while healing options are few and far between, by the time you’ve reached the game’s end you’ll have figured out how to defeat every enemy without being hit once.

https://steamcommunity.com/sharedfiles/filedetails/?id=2879434236

All in all, you get what it says on the box - a 4-euro pixel art adventure that is worth its price tag even just for the sprites. The gameplay aspect isn’t groundbreaking, it isn’t even top shelf, but is functionally sound, short and easy enough not to become tedious. Recommended for the genre-savvy, as long as you are aware of its shortcomings.

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5 Comments
Cracktus Jack Nov 12, 2022 @ 1:03pm 
Good job with all your reviews!
And welcome to the Guild!
Preator Oct 24, 2022 @ 2:28pm 
I am proud. You have impressed me beyond words, Zuluf.
Katangen Oct 24, 2022 @ 10:48am 
You know how it goes: where there's smoke... :adulterer:
Zuluf Oct 24, 2022 @ 10:43am 
@WarChaser he played this for 1.4 hrs according to Steam :D
Katangen Oct 24, 2022 @ 10:42am 
No doubt, Preator is proud.