24 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 0.6 hrs on record
Posted: Oct 30, 2016 @ 3:31am
Updated: Oct 30, 2016 @ 3:31am
Product received for free

This is a game ridden with bugs, glitches, imbalances and even more bugs.

The first part is for the consumer, who's thinking of buying this game. Immediately hold off. It's currently not worth the $1 that it costs.
This is a simple example of a person getting GameMaker Studio from the Humble Bundle and just rushing a game out.
The graphics are mediocre at best. I've seen a fair few browser games that look better, so it's that bad. Some enemies do like to blend in with the environment and it does cause a fair few of deaths...
The gameplay is just a horde mode with enemies that are too fast and too strong. Their hitboxes are too big, so the melee enemies don't even have to touch you to kill you. The first gun is useless and the game explains one aspect of the game, which is the idea of a pickup system (not the pickups themselves). The explanation, which is extremely simple, is in the controls menu... the controls menu.
Speaking of menus, there are no options. None. It starts up and you get blasted with low-grade electronic music that's way too loud and just sounds bad. This is not one of those "it's just subjective" things too. It's just a badly made song.

There are two gamemodes: Survival and One Life. What's the difference? ♥♥♥♥♥♥ if I know. Oh, actually, there's one difference. With One Life, you have to slowly walk through a long corridor that explains that you have to use WASD to walk...
With One Life, you'd expect the character to have one life. That's been fulfilled, but the survival mode also has you with one health... So I really don't know the difference. With survival you also have 5 "different arenas". They're all separated in the menu screen with some weird random symbols that make no sense. Instead of having the arena names there, like you can see in the game ("Armory" and so on) they opted for the symbols.

Now... to the bugs. Wow, this game has some weird bugs. I've died randomly, the walls have killed me, sometimes they also don't, so not sure if it's some weird on-purpose-thing. I scored 240 points in survival, which gave me 840 points as my high score and the last one scored me a high score of 1155 points, instead of the 365 points that I actually got.

Overall
2.5/10
(Every game starts off at a flat 5/10 and the rating increases and decreases based on pros and cons)

Ok, so that's basically it for the consumer review.


Now, this second part is for you, the developer/s.
You have so much to fix here, it's unreal. I'm guessing you really just rushed it out, since you must have encountered something here in your QA testing.

* First of all, you need an options menu. You need an audio slider for everything separately and they have to be sliders, not just mute/unmute buttons.
* Explain what is going on. The one sentence in the controls menu about the circles is not enough.
* If the walls are deadly, then say that. If they're not, then fix the random dying by the wall.
* Balance the game. The character's too weak while the enemies are overpowered. It's not difficulty, it's ♥♥♥♥♥♥♥♥ overall. Real difficulty comes in with the need of skill, not the need of luck that the enemies won't spawn in a bad way.
* Give us the ability to skip the corridor before One Life. It's a waste of time and the only way you'll get engagement is by having quick paced gameplay, since you did make a top-down swarm game.
* Give One Life and Survival a difference. They're identical, it's just that One Life has the corridor and no choice of levels.
* Fix the scores. I got random scores and it just makes no sense. At least explain it, if it's on purpose.
* Fix the random deaths. I just died randomly 3 times during this 30 minute session. It might be the projectiles that spawn in without the texture or something.
* Make sure that the projectile enemies keep their distance, since they currently just suicide rush into you, while shooting the fast bullets. If they're less than half a screen away, then escaping the bullet is near impossible.
* Make the enemies' hitboxes smaller. The random deaths are just cheap and serve to piss people off.

I can't think of much else, but if I remember anything, I'll tell you.
Please fix these.
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