92 people found this review helpful
3 people found this review funny
Not Recommended
0.0 hrs last two weeks / 4.7 hrs on record
Posted: Jan 15, 2022 @ 8:48am
Updated: Jan 15, 2022 @ 10:58am

Decent metroidvania game but lacking in content, game modes and is easy to completely breeze through in <5 hours if you're used to this kind of game. There are no difficulty modes and after beating the game you unlock a boss rush time attack mode.

The graphics and music are excellent and control is solid. Has pretty fun boss fights and a polarity mechanic ala ikaruga/outland that functions well. There are some very basic puzzles sprinkled throughout using only a couple gameplay mechanics. These environmental puzzles never surprised me and kind of felt like a chore instead of something engaging.

As a weak point the environments and level design feel a bit soulless/predictable and the world map doesn't convey a feeling of a cohesive whole. Progression is extremely linear & obvious (kind of like Metroid Dread, except more so). You generally proceed to the next set of color-coded doors that you unlocked, with one or two exceptions.
These things make me question why this needed to be a metroidvania instead of a straightforward stage-based game like rondo of blood with more focused level design. The game even refers to large areas as levels so maybe the direction was different at some point during development. On top of that the stores around the map have mostly useless weapons by the time you have money for them. Money & health/mana upgrades dont feel significant.

The game has a nice amount of control and graphics options for the user. The menus and general UI are really smooth.

I'm not familiar with the Lodoss series but I got the impression this game doesn't really add much to the story / world. It's a tiny side story where perhaps only the opening and ending have any significance.

Lightly recommended if the game is on sale or you have interest in the Lodoss series. The game is a decent if super straight-forward castlevania SOTN clone with excellent presentation. Just don't expect it to have a lot of content, a real sense of exploration or be a challenging action game.
I wouldn't recommend this game at base price. There is a lot of competition in the genre and at this price point you could most likely get another game with more fleshed out level design & content. Similarly for games with more rewarding action, exploration or story experiences.

What's here is pretty good but nothing stands out apart from the clean presentation. The level design and lack of difficulty modes is a main sticking point for me. I'm all for short games if they're tightly designed and encourage replaying.
The movement mechanics are so typical that I don't feel incentivized to do a challenge/speed run through the game after getting a hang of its mechanics, it'd be like any classic metroidvania since SOTN except probably even less going on in movement. The boss rush mode that's implemented does make sense but it's a small bonus.
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