9
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reviewed
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Recent reviews by Wuglet

Showing 1-9 of 9 entries
2 people found this review helpful
1.9 hrs on record (1.0 hrs at review time)
I lost my first game of Twisted Numbers because the column of achievements covered the number I was supposed to type. I left the game running while I went out to walk my dog and came home to 6 new achievements. 10/10 please do not pay $11 USD for this
Posted October 1, 2022.
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2 people found this review helpful
2.4 hrs on record
A super touching and short (about 2 hours) game. If you liked RPGMaker games like Ib, The Witch's House, and especially Hello? Hell...o? you'll probably like this one!
Posted November 12, 2017.
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1 person found this review helpful
1 person found this review funny
12.0 hrs on record (12.0 hrs at review time)
Hands down the best use of a farm animal.
Posted November 25, 2016.
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2 people found this review helpful
15.8 hrs on record (13.2 hrs at review time)
Viridi is a sandbox gardening simulator with a great soundtrack and a diverse selection of gorgeous plants to nurture. Caring for the plants is unrealistically easy (just water until sated, and if you want to, sing to them!) and my enjoyment has been primarily derived from watching all the plants mature and come together to make a beautiful potted garden. Every bite-sized session is a calming, mindful experience. It gets a 9/10 from me!

The player starts off with a free starter pack of various plants. A random free plant is given to the player once a week, and a store that sells every plant for at most $0.40-ish (and at the cheapest, <$0.10) is always available to visit. A cool thing about storing unplanted seeds is that they're actually kept in your Steam inventory, and can be traded with other Viridi players for trading cards, CS:GO gear, other plants, or anything else Steam allows for trading. The community is also very generous and has been known to give free plants to those who ask.

Plants live for as long as you can keep them watered (but not overwatered!). Since the plants grow in real-time, they die after a real-world week of neglect, give or take. If you anticipate being away from your computer for a long period of time, a free "vacation mode" is available in the nursery that freezes the plants' growth and thirst until the next time you turn the game on.

Any unwanted plant, dead or alive, can be discarded by double-clicking its "lift/move" button (it actually turns into a "discard" button once first clicked, and turns back into a "lift/move" button once the plant has been placed back into the pot, but lots of folks don't notice because the button doesn't draw much attention to this change). Living plants are placed in an unseen vast garden distinct from the garden the player is responsible for. Dead plants are used as compost. The game has three achievements for discarding enough mature living plants, and to me, it incentivizes trying out new garden layouts with all the nursery plants. This keeps the game fresh and dynamic.

The only complaint I have with the game is that there's a persistent bug in the game's code that wilts my plants' flowers immediately after the flowers mature. I can only admire the flowers while they're still sprouting and aren't yet mature. This problem was ostensibly fixed for most players months ago, but I'm personally still seeing this bug and I'm not aware of any fixes for it. Also, there is a cute snail slithering around the pot that you can interact with as if it were a plant. I personally love the snail, but some nitpicky players don't, because they know that in real life, snails are bad for gardens. I ask those players to suspend disbelief. This is a nice snail! It won't hurt your plants. It is your friend.

In all, this is a delightfully exaggerated gardening simulator that'll probably lower your blood pressure. It's free, and I definitely recommend trying it out to anyone who's looking for a zen/detox game!
Posted May 22, 2016. Last edited May 22, 2016.
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1 person found this review helpful
3.5 hrs on record (2.9 hrs at review time)
7/10 - A cute, easy little murder-sim that's definitely worth the dollar it asks of you.

In Pilgrim Adventures' The Deed, the player is in control of Arran Bruce, an elite family's estranged son given bloodlust over having been excluded from his father's last will and testament. On the night of his father's birthday party, Arran pays a visit to his parents' manor with the mission to kill his heiress sister and inherit the family fortune.

The player is given access to the entire mansion with the ability to interact with all NPCs and most objects, with the night progressing through four phases: one to find murder weapons/false evidence/NPCs, a second to eat a birthday dinner with your family, a third to plan and carry out the murder, and a last to answer a detective's questions about your actions and "what you saw". These gameplay elements come together to present a game bearing features of puzzle, social simulation, and exploratory gameplay, all fleshed out and elusive, encouraging the player to experiment with what they say, where they look, and so on. I will say, though, that I wish the game's achievements showed more ingenuity (and less interface spoilers).

The Deed also shows commendable ambition in its characters, fairly well-developed for a cheap quasi-whodunit cast. More unique than the standard flat caricatures common to the genre, these characters offer concise, vibrant backstories, as well as hidden vulnerabilities to exploit when attempting to relieve your character of culpability. As a character-focused narrative, the game's story benefits greatly from this depth. The Deed is distinguished from other games of its ilk in this regard especially. Unfortunately, this ambition is not without its downfalls; the game's many attempts to be subversive can be hit or miss, and the ones that fall flat, fall flat hard. One prominent example: literally every victorious ending. No matter what the player does, Arran will be haunted by nightmares and feelings of regret for the rest of his life. Topical? Deep? Maybe. Unsatisfying and pretentious? Definitely.

All in all, The Deed pushed the limits of the murder mystery formula, and left a flawed but satisfying taste in my mouth post-completion. It's a pulpy, casual adventure rich with poisoned food and pointed fingers, with the quality and price of a candy bar. I say try it out!
Posted January 18, 2016. Last edited January 18, 2016.
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No one has rated this review as helpful yet
1 person found this review funny
0.7 hrs on record (0.3 hrs at review time)
and they say French lit is unpredictable
Posted December 10, 2015.
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1 person found this review helpful
2 people found this review funny
3.6 hrs on record (1.9 hrs at review time)
the power in my house went out while i was playing and for a second i thought it was part of the game

10/10
Posted June 19, 2015.
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1 person found this review helpful
2.1 hrs on record
this game has mindless level design and the plot ranges from "cute" anthropomorphism w/ poorly-executed deconstruction to Blatant Fake Deep. you can 100% it in like two hours. it has some mad expensive trading cards though
Posted May 23, 2015.
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No one has rated this review as helpful yet
2.3 hrs on record (2.2 hrs at review time)
the rucksack is so strong, so fertile
Posted May 3, 2015.
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Showing 1-9 of 9 entries