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Recent reviews by WolfWings

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Showing 1-10 of 21 entries
6 people found this review helpful
1 person found this review funny
16.5 hrs on record (10.7 hrs at review time)
First and foremost: This is a positive review.

I'm unable to beat this game however (PEBKAC) though, so I'm going to caution prospective players:

This game is HARD, and the tests in each level are NOT comprehensive, nor will they give the same results when run individually versus the 'run all tests' results. It's VERY possible to make solutions which pass in test-all but fail on every single test when run individually. Chasing the test scores can easily box you into a dead-end solution path.

The test score results are NOT an actual metric for how usable parts you design are, and almost every part is meant to be used later after it's made, without any clear description of errors compounding or what to watch out for.

I hit a stone wall of progress in a level in the late 20s and while the folks in the official Discord tried to help my solutions earlier simply have numerous subtle issues that I don't understand and wasn't able to understand even when explained to me.

As the only way forward would be discarding all my work and pasting in someone else's entire set of solutions to progress further I simply stopped playing the game at that point instead as lack of understanding is not satisfying and neither is using someone else's solution set whole-cloth.

Note the above is still a positive review; the game itself is very nicely implemented, and enjoyable if you keep making progress, but the difficulty has VERY brutal ramp-up points as well as the nebulous 'cumulative failure' that can build up and stop further progress.

The cumulative nature of things is it's most striking difference from, for example, Zachtronics games where each level is entirely distinct and separate from all previous and future.
Posted July 14.
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No one has rated this review as helpful yet
17.1 hrs on record (16.5 hrs at review time)
Early Access Review
If you were a fan of the original Everspace but wanted less Rogue-like and something more like Privateer or Descent: Freespace, pick this up.

One caveat: The developer has straight-up said VR is off the table until after full release + consoles, as while the original game is (still) considered one of the best VR space combat games out there it simply was not played much in VR compared to normal desktop mode, and consoles were a huge item as well. So if you loved the VR mode? Don't buy this for now, it's not for you.

If you've never played the original, this is an absolutely gorgeous space-combat game, that plays excellently with just mouse and keyboard without requiring a joystick/flight-sim setup. The last game that played this well with mouse + keyboard was legitimately Descent: Freespace. This is very much like that, but updated for modern systems.

The game is limited to 10-20 hours of gameplay as of this review, with a level cap of 14 (one shy of the third tier of perks) and only the first 'upgrade' level of the various ships available in-game. But if you're a fan of space-combat games that are light on trading and heavy of combat and exploration? GET THIS GAME.
Posted January 24.
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1 person found this review helpful
249.3 hrs on record (147.1 hrs at review time)
Early Access Review
Outside of some brief moments when exploring where combat happens this game is incredibly peaceful and zen-like. Never quite monotonous, there's always SOMETHING new to do, but it's low enough paced that it's relaxing and almost meditative instead of just a boring grind.
Posted November 25, 2020.
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211 people found this review helpful
27 people found this review funny
16.7 hrs on record (8.2 hrs at review time)
While the underlying racing and car customization is marvelous, this game is unplayably hamstrung by the immersion-breakingly horrible rubber-banding 'catch up' they apply to the cops that will chase you out of nowhere.

Unless you take huge stunt jumps or literally suicide into water so the cops all dive in after you there is literally no other way to escape them, as no matter how fast or slow you are, doesn't matter if you're 90mph or 200mph, the last cop chasing you will be magnetized to your bumper and can't be outrun no matter what.

And as it's impossible to progress in the game (story or further parts unlocks) without racing when these magnet-cops are in play, that effectively blocks progress unless you stick to areas with more jumps with an F-Zero GX track.

So as a racing game? It'd be a HUGE thumbs-up except the fact that they gave up on making the cops challenging without making them cheat the literal game physics just to be oppressive instead.
Posted June 7, 2020.
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No one has rated this review as helpful yet
10.7 hrs on record (10.5 hrs at review time)
The rebooted Doom is entirely a single-player campaign with a very good, compelling, and enjoyable story. It's an excellent sequel to the 2016 game.

One minor complaint I do have is it feels more like a story draped over fighting arena's, versus 2016's "fighting random locations, some of which suck" so it comes across as overly tuned at times.
Posted May 16, 2020. Last edited June 19, 2020.
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No one has rated this review as helpful yet
64.1 hrs on record (12.0 hrs at review time)
Early Access Review
If you were a fan of Bastion but wished it had replayability?

This is your game.

This is SuperGiantGames true return to form, finally escaping the bowels of the EGS and truly showing it's marvelous colors here on Steam!
Posted December 25, 2019.
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1 person found this review helpful
12.9 hrs on record
If you're a fan of the first two Terminator movies, this is a game you'll deeply enjoy.

Gunplay is solid, the skill tree is somewhat simplistic but does what it needs to, and the few choices to have to make aren't simple "good/bad" ones. They may be simplistic choices at times, but they feel like choices not just toggle-switches.

Overall this is well worth the asking price, and a good story to play through at least once!
Posted November 28, 2019.
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16 people found this review helpful
10 people found this review funny
0.2 hrs on record
While the game looks awesome to play, it has zero warning that is essentially requires a controller to play currently. It's impossible to navigate menus (or even ACCESS them!) unless you guess which keys the controls are bound to by default. WASD + G for others.

I'll revisit this game after a few patches, but currently it's "keyboard" support is less functional than just running AutoHotKey and has frustrating and confusing defaults.

When your mouse (despite having a pointer on screen!), space bar (except on the title screen!?), enter, and escape do nothing, but G, H, and WASD are how you navigate the menus, that's... a bit broken for folks without a controller currently.

And as there's no way to even access settings until you guess the above to pick a save slot, navigate down, and go into settings instead of the game? For now this is a thumbs down when it took me neatly 10 minutes just to actually get into the game to play at all including having to Alt+F4 out of the game once since I couldn't find any other way to quit.
Posted September 5, 2019.
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7 people found this review helpful
34.9 hrs on record (4.9 hrs at review time)
Early Access Review
Update 3 (Beer Brewing) Review

This review has been updated to cover the state of the game as of the 'Beer Brewing' update. If later patches have come out since then this review may no longer apply, please bear that in mind!

Right now this game is something that is starting to fulfill it's promise, still has a very responsive developer (SINGULAR!), and many of the rough edges seen at release are being addressed.

The core game still runs very, very smoothly and the graphics are incredibly readable (including switching visual styles if you zoom out far enough).

The in-game documentation is wonderfully on-point, in-theme, but still extremely understandable. It feels like a throwback to the Infocom Feelies being able to rummage around in the virtual notebook for details on what's needed to build what.

You absolutely will run face-first into the difficulty curve however: This is not like Infinifactory or other games where you're developing a level and test-running it from scratch each time. You still have a global level 'duration limit' to meet the goals, but you can pause, modify, and continue the level as it progresses if you want. Think of and approach it more like SimCity or Populous in that regard.

This game is a lot of fun to puzzle out a workable factory layout, before even getting to maximizing efficiency, if you have the money to spare it's worth a gamble on, and I think this will turn into an even better game as the developers update it.
Posted April 20, 2019. Last edited June 30, 2019.
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5 people found this review helpful
16.0 hrs on record
Welcome to Dark Souls as a Puzzle Action RPG.

This game looks, and initially plays in the demo, like a modern-day Secret of Mana. And being labelled an "Action RPG" would reinforce this. In reality it is an Action Puzzle that happens to have some RPG elements and a long story.

The demo is unbelievably dishonest with regard to the actual game itself though. RPG is a distant third on the list of genres this game rests in. Action is second place. Puzzles is, far and away, the primary genre of this game.

And the puzzles are absolutely BRUTAL and filled with the worst high-precision jumps and nearly-frame-precise timing obstacles just to progress, not even talking full completion here just basic progression is gated behind these, along with offscreen precision ricochet shots and other randomness that distracts from the main game and plot.

The combat also has a major issue with a majority of enemies having flight or other ways to avoid all of your attacks for extended periods, turning combat into another "precise timing counter or die" scenario.
Posted October 18, 2018.
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Showing 1-10 of 21 entries