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Reseñas recientes de vardy

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Mostrando 1-10 de 24 aportaciones
A 1 persona le pareció útil esta reseña
1.1 h registradas
its trash
Publicada el 23 de junio.
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A 6 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
0.9 h registradas (0.2 h cuando escribió la reseña)
Super Mario Bros 2
Knack 2
Kill Butt 2
Skyrim 2
GTA V 2

...and now ANIMAL WELL 2, everything good comes with 2.
Publicada el 9 de mayo.
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7.1 h registradas (6.9 h cuando escribió la reseña)
Really unique puzzle game. Although not really difficult and bit short I would say the most interesting part of the game was the last chapters and the secret stamps.
Publicada el 17 de marzo.
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A 1 persona le pareció útil esta reseña
4.8 h registradas
Fun and creative puzzles.
Publicada el 8 de marzo.
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7.5 h registradas
Jeppe Carlsen is a genius when comes to designing puzzle games. He is 3 for 3 so far. While INSIDE and LIMBO had different approach, especially when comes to telling a story throughout imagery. Both were really dark and serious in tone. COCOON is very abstract in story and narrative, I would argue that they didn't even focused that much on this part but what they did was the game mechanics. And they nailed it. COCOON follows the same format as previous games where there isn't a tutorial instead the player progressively learns each mechanics throughout creative and memorable levels. Now there are couple pretty easy to understand mechanics but level design keeps pushing the boundaries of the established rules. The game rewards you for exploring and trying different solutions. I wouldn't say that this is a difficult game in fact it's pretty easy at moments, almost play itself. But definitely you can appreciate the mastermind behind the level's structure, how they even managed to came up with so many complex interactions, given the fact that they touched on very complex subjects like "time travel", "multi-verse", "portals" and still stayed relevant and the final result isn't something tedious and frustrating. It's so satisfying getting into next part of the puzzle. There were many moments of "Ahaa...", it really makes you feel clever in a way. They even added small sound queues pointing you that you are in the right direction.
Publicada el 27 de octubre de 2023.
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20.7 h registradas (0.4 h cuando escribió la reseña)
Godot > Unity
Publicada el 12 de septiembre de 2023. Última edición: 12 de septiembre de 2023.
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29.1 h registradas (22.4 h cuando escribió la reseña)
Capcom made great decision by making SF6 mechanically easier and more intuitive. This payed off big time since it introduced new players to the the franchise and to the genre in general. It's easy to learn but hard to master and the best part of the game is when you fight a fridge in story mode.
Publicada el 24 de julio de 2023. Última edición: 21 de noviembre de 2023.
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A 2 personas les pareció útil esta reseña
1.2 h registradas
Looked really promising at first, there some major problems that prevent you from playing a casual game. First being the pathfinding - that is really crucialfor RTS games. And second the camera movement.
Publicada el 16 de junio de 2023.
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1 persona ha encontrado divertida esta reseña
0.7 h registradas
You can tell it's a Unity game because of the messed up movement controls...and that Unity logo. Good idea for the game tho.
Publicada el 24 de mayo de 2023.
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A 1 persona le pareció útil esta reseña
8.3 h registradas
Playdead is a pinnacle in gaming industry. They got so far two games but what they did is something that no other company have managed to accomplish in the past 13 years. I haven't seen any other game executing the environment with mechanics and physics so well. INSIDE is so simple to play - you don't have complicated controls or systems, minimalistic to it's core, puzzle are easy yet make you think about how creative these levels designers actually are. Similar to LIMBO, INSIDE doesn't tell you to story directly, it let the players to find it and interpret it as they want. INSIDE managed to tell a fantastic story without single line of dialog or text, something that many company can't achieve till this day, even with help of next-gen engines and highly paid voice actors. Looking forward for their next project.
Publicada el 22 de abril de 2023. Última edición: 22 de abril de 2023.
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Mostrando 1-10 de 24 aportaciones