54 people found this review helpful
Recommended
9.1 hrs last two weeks / 94.1 hrs on record (89.0 hrs at review time)
Posted: May 13 @ 1:50pm
Updated: May 16 @ 9:10am

I love Slormancer. It's a fun casual ARPG with surprisingly deep mechanics. I waited for the full release before I wanted to give a review because the game changed alot during it's early access period.
You play as a young hero who has to step up when the champion "Bryan McRipped" gets killed and the evil Slormancer "Ohm Agad" takes over the town. You have to rescue the villagers that were captured and defeat his evil undead army.

Slormancer follows the typical ARPG gameplay structure but makes it casual friendly. You have three different classes, Knight, Huntress and Mage, each one having their own skills they can learn. You only can equip two skills at the same time which makes combat overall easier but you can always swap out skills as you need. Skills level up as you use them and every time they get stronger. You also unlock various skill perks that you can level. These perks are unique for each skill, you can imagine them like skill trees but specifically for each skill. Leveling up ypour skill perks requires slorm which you get from killing enemies. You generally get always enough to level up some of the skill upgrades. However, most of these perks increase the mana cost of skills, so think carefully before you overspend.
But as I said before, the game is casual friendly and this shows in how skills work. You can simply refund spent slorm on skills, which allows you to try out different combinations until you are satisfied. The same system also applies to other aspects of th egame.
Every time your character levels up you get an attribute point that you can spend in one of many stats. These attributes improve your character stats in multiple ways but you always can switch the spent points around however you like.
Additionally you will also unlock an ancestral legacy skill tree. This is a sperate skill tree that unlocks new skills, both passive and active, that you can use on every character class. The ancestral skill tree requires special nodes that you get from playing through the campaign and like anything else in the game, you can just move these around as you like.
To bring your build together you also can unlock various "Slorm Reapers". These are the center piece of the game, the weapons. In Slormancer, every weapon is unique. They have fixed stats and they level up together with your character. Additionally you can find a ton of other randomized equipment during your playthrough. Sometimes you might even find a legendary equipment with a unique effect.

All these mechanics will bring your build together but because of the casual nature of the game you can always pivot your build for something else. This makes it less frustrating when you find a cool item that does not work with your current build. It also means you don't have to create a completely new character when you want to try out a new build. This makes this game more beginner friendly for people that struggle with finding a working build in ARPGs.

The game has a lengthy campaign that slowly introduces new mechanics and enemies to the game. You will also unlock several endgame modes like battlefield, the Slormtemple or the Great Forge. These can be used to farm for more resources and items to perfect your build. There is a bit of variety here to try out.

And of course no ARPG would be complete without crafting. If the dropped loot is not to your taste, you can reforge its stats to your liking. Like everything else, this was designed to be casual friendly. You can lock stats you want to keep and reroll everything else, you can reroll the numbers on the stats and the game even tells you what the max range of each stat is while doing so. This makes micromanaging easier. There is still some RNg involved here but as long as you have the resources you can retry as often as you like.

In terms of graphics I gotta say, the game does not really shine. It's pixel graphics but not very good. It's not bad bt htere are games with much better graphics out there. The soundtrack however is very good in my opinion.

Overall that is a very fun game, although with a very slow start because of the campaign. Don't give up after the first few levels, the game drip feeds you it#s mechanics and once the full game unfolds you will notice how much fun it is.
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