icedancer
/id/userinterface
Costa Rica
I personally believe that desync is a visual thing, now I know what you may be thinking about this claim. You might think that this isn't even a debatable subject, however; I think I can change your mind and persuade you to join us non-desync believers.

First of all, the term desync means desynchronization which is a noun meaning the loss of synchronization of brain waves. Now taking this definition we can see that it mentions nothing about being a type of AA that causes players to shoot "fake", considering there aren't fake or real angles anymore, therefore; I believe that this term might have a secondary meaning hidden within the coding community. Now, as someone deeply invested within the programming community and especially someone involved within game hacking, I can say that I've never heard or called upon this term within my entire lifetime.

Second point, moving to the second factor in this discussion I believe that all "desync" is to these developers is a jitter-type-AA moving at such a high velocity that it starts to warp the in-game model into a sort of mosh/"animation-fixed" entity. Now a lot of people will point out how AimwareTM had "desync" before it had "animation fixes", however; if you look back on footage of older AimwareTM gameplay you can see that the player is just jitter fast, but it's not jittering fast enough to catch up with the other cheats. That's my reasoning for why AimwareTM was bad until they added their "animation-fix" which only sped up their jitter.

For my third and final point I will begin to bring some mathematical equations into play, or at least the idea of a specific math called Trigonometry. So, in the beginning of learning trigonometry you start off with right triangles, you might be a bit confused on what this has to do with jitter AA and "desync". I'll get into that in a second, but first you need to understand the formula for Law of Sines. The law of sines states that the ratio of the length of a side of a triangle to the sine of the angle opposite that side is the same for all sides and angles in a given triangle. Bringing this in't play if you take the angle of the jitter, we'll call it <A for short, then <A = (90) degrees then you say that side a = 2.40, then you're given the opposed or inverse AA or <C, that's angle C btw, and the value of <C = 50 then you need to find side c, however; before finding side C you can take <A and <C add them together then subtract 180 to get <B. Now knowing that <B is 40 degrees you can find side c by grabbing your nearest calculator and inputting a/sin(<A) = c/sin(<C) once you get that answer you're going to add it to your list that you've been keeping track of on the side, and get ready to solve for b. So, when you're solving for side b you're going to do that same as you did with side c, and that would be like so c/sin(<C) = b/sin(<B). Once you've solved that simple equation we will move on.

This is a continuation of the final part which requires you to have already done the math above.

Once you've solved for that you're going to check all three of your sides, you need to check if side a and c specifically are in between the angle of PI to 2PI or the angle of 0 degrees to 360 degrees. Once you've confirmed that they're in between those set values you can be sure they're valid angles. If your math ends up either not being in between PI or 2PI then your jitter AA technically wouldn't seem as though it's "desyncing".

If you have any questions feel free to ask away, also if you mess up the math it's not my fault that you can't divide.

Love, Icedancer
I personally believe that desync is a visual thing, now I know what you may be thinking about this claim. You might think that this isn't even a debatable subject, however; I think I can change your mind and persuade you to join us non-desync believers.

First of all, the term desync means desynchronization which is a noun meaning the loss of synchronization of brain waves. Now taking this definition we can see that it mentions nothing about being a type of AA that causes players to shoot "fake", considering there aren't fake or real angles anymore, therefore; I believe that this term might have a secondary meaning hidden within the coding community. Now, as someone deeply invested within the programming community and especially someone involved within game hacking, I can say that I've never heard or called upon this term within my entire lifetime.

Second point, moving to the second factor in this discussion I believe that all "desync" is to these developers is a jitter-type-AA moving at such a high velocity that it starts to warp the in-game model into a sort of mosh/"animation-fixed" entity. Now a lot of people will point out how AimwareTM had "desync" before it had "animation fixes", however; if you look back on footage of older AimwareTM gameplay you can see that the player is just jitter fast, but it's not jittering fast enough to catch up with the other cheats. That's my reasoning for why AimwareTM was bad until they added their "animation-fix" which only sped up their jitter.

For my third and final point I will begin to bring some mathematical equations into play, or at least the idea of a specific math called Trigonometry. So, in the beginning of learning trigonometry you start off with right triangles, you might be a bit confused on what this has to do with jitter AA and "desync". I'll get into that in a second, but first you need to understand the formula for Law of Sines. The law of sines states that the ratio of the length of a side of a triangle to the sine of the angle opposite that side is the same for all sides and angles in a given triangle. Bringing this in't play if you take the angle of the jitter, we'll call it <A for short, then <A = (90) degrees then you say that side a = 2.40, then you're given the opposed or inverse AA or <C, that's angle C btw, and the value of <C = 50 then you need to find side c, however; before finding side C you can take <A and <C add them together then subtract 180 to get <B. Now knowing that <B is 40 degrees you can find side c by grabbing your nearest calculator and inputting a/sin(<A) = c/sin(<C) once you get that answer you're going to add it to your list that you've been keeping track of on the side, and get ready to solve for b. So, when you're solving for side b you're going to do that same as you did with side c, and that would be like so c/sin(<C) = b/sin(<B). Once you've solved that simple equation we will move on.

This is a continuation of the final part which requires you to have already done the math above.

Once you've solved for that you're going to check all three of your sides, you need to check if side a and c specifically are in between the angle of PI to 2PI or the angle of 0 degrees to 360 degrees. Once you've confirmed that they're in between those set values you can be sure they're valid angles. If your math ends up either not being in between PI or 2PI then your jitter AA technically wouldn't seem as though it's "desyncing".

If you have any questions feel free to ask away, also if you mess up the math it's not my fault that you can't divide.

Love, Icedancer
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Broshan Mar 30 @ 4:03am 
hurry to defend the shirtless man 为光着膀子的男人辩护 remove undesirable elements from the vicinity 在I入口处值班,防止不速之客

uproot insurgents from the four bunkers 将叛乱楼中连根拔起 the blue menace sneaks in the house 塔楼中连根拔 conduct wellness checks on blind old man 蓝色威胁偷偷溜进房子

the snowy mountain demands glorious battles 雪山需要光荣的战斗 resist the temptation of the spanish ring 抵制意大利戒指的诱惑

秃子会骑黑虫 THE BALD MAN WILL RIDE THE BLACK BUG 秃子会骑黑虫秃子会骑黑虫 THE BALD MAN WILL RIDE THE BLACK BUG 秃子会骑黑虫
Broshan Mar 30 @ 4:02am 
Undying Laborer 基爾紮紮德 Bullet Sponge 冰精灵 players circle around him in city of storms 危險地上的圓圈 politics turn friends to enemy 朋友是敵人monster feminist appear 怪物不死族出現 wise men use Darkmoon Card: Torment 智者應用鎖鏈
fluent in assembly Nov 27, 2024 @ 4:31pm 
𝘿𝙞𝙙 𝙮𝙤𝙪 𝙧𝙚𝙖𝙡𝙡𝙮 𝙟𝙪𝙨𝙩 𝙨𝙖𝙮; "𝙃𝙖𝙙 𝙩𝙤 𝙩𝙖𝙠𝙚 𝙖 𝙨𝙝𝙞𝙩" 𝙞𝙣𝙨𝙩𝙚𝙖𝙙 𝙤𝙛 𝙥𝙖𝙨𝙩𝙞𝙣𝙜 𝙮𝙤𝙪𝙧 𝙠𝙚𝙧𝙣𝙚𝙡 𝙗𝙮𝙥𝙖𝙨𝙨? 𝙂𝙤𝙙 𝙮𝙤𝙪 𝙨𝙝𝙤𝙪𝙡𝙙 𝙧𝙚𝙖𝙡𝙡𝙮 𝙨𝙩𝙖𝙧𝙩 𝙩𝙝𝙞𝙣𝙠𝙞𝙣𝙜 𝙡𝙞𝙠𝙚 𝙖 𝙧𝙚𝙖𝙡 𝙢𝙖𝙣, 𝙜𝙚𝙩 𝙮𝙤𝙪𝙧 𝙥𝙧𝙞𝙤𝙧𝙞𝙩𝙞𝙚𝙨 𝙧𝙞𝙜𝙝𝙩. 𝙠𝙞𝙙.
Emc209i Aug 2, 2024 @ 7:25pm 
Hello sir.
Felix Jul 1, 2024 @ 2:22pm 
the sweetest pea
icedancer Jan 30, 2024 @ 2:38am 
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