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Publicada: 5/mai./2018 às 11:10
Atualizada: 17/jul./2022 às 13:06

Wesnoth is kind of overrated, and here's why.

I'll give it credit for being an open-source turn-based strategy game available on Linux. Unfortunately, the game itself is an unfair mess with bad writing. You may think "Hey, I don't play a freeware strategy game for the brilliant story", and I respect that, but the writing in the campaigns is still bad. Suffice to say that ripping off Tolkien is perhaps one of the easiest things to do in the world of writing, and yet Wesnoth doesn't do it well.


The gameplay on its surface is like if Civilization and Fire Emblem had a baby. That's not a bad thing in and of itself, but Wesnoth's primary sin is that its combat revolves around insidious, RNG-based attack odds. You cannot be sure of any of your strategies working to any realistic degree, because you can do every move completely right and still lose because the dice said so, and there's basically nothing you can do in terms of preventing that. What this ends up meaning is that luck is more than an enjoyable factor, but a frustratingly deciding factor, especially in multiplayer.

In fairness, one thing I do like about Wesnoth's combat is that unit alignments factor into the time of day for damage modifiers, which gives it a neat rhythm. It doesn't save the game though; the fact that there are only arguably two factors for whether attacks hit at all still makes fighting very tedious.

As for the campaigns... Units in Wesnoth earn XP, and if they earn enough, you can upgrade them to better, stronger units along various promotion trees. To stand a chance of finishing most campaigns, you must carry over a number of promoted units, and a stockpile of money, through each mission. Actually getting them promoted and then having them survive over multiple missions, however, is an exercise in tedious masochism because of the nature of combat. You also acquire much of your gold by beating missions early, yet in many cases you're playing too cautiously to really get enough because you're going in blind. It's worse when you realize that you almost always have to be attacking, so no camping or grinding, and that the AI gets free units that grow in strength because the campaigns assume you're continuously bringing veteran units despite no guarantee you'll have them.

If you didn't play optimally enough, too bad, hope you enjoy getting stonewalled by unbeatable elite armies. Not to mention some missions outright assume you have a certain army composition, and if you don't, you can either go replay entire missions to fix that or get slaughtered because you don't have the right army for the mission. Now, Wesnoth is open source, so surely someone could go and change these murderously unforgiving attack odds a bit, right? Not so. The developers claim that gameplay revolving primarily around luck...as opposed to, say, good mission design, or strategy one can master...makes for a more tactical and enjoyable experience. Okay then.

Since I first wrote this review, there's been a new "biased RNG" option added to play campaigns with, which alleviates the issue by making combat outcomes more in line with the displayed chances you actually see. It's probably best to play with this option, and only this option.


The other bad part of Wesnoth is the writing. It's largely a ripoff of Tolkien, and the majority of the campaigns are derivative pap because of it. The disdain for orcs, and to an extent elf fetishism, in the flavor text is also pretty stupid.

The human Master Bowman, a level 3 unit that represents the peak of their faction's ranged capability, is more or less summed up[units.wesnoth.org] as "Yeah they're not total noobs with their sword. And they're almost as pro as an elf. Almost. Totes jelly."

The orcs get the worst of it though; in accordance with standard Lazy Tolkienesque Lore they're more often than not portrayed as beastly brutes rather than a sapient race. The description for the level 3 Orcish Slurbow is more about the unit's weapon than the unit itself[units.wesnoth.org]. You know, a level 3 unit who is doubtlessly a skilled veteran of many battles. Also, no description in the Orcish Archer line mentions their incendiary arrows. No other faction makes use of them, and they are very handy if you happen to be playing as the orcs.

The description for the Orcish Sovereign, a level 3 unit and one of the few orc units that has the Leadership skill, advocates killing them off[units.wesnoth.org], lest they become equal to the other races!

The Elvish Lady[units.wesnoth.org], a level 3 elf unit meant to represent a leader, has no attacks whatsoever and yet still has over twice the HP of a goblin spearman? Miss me with that, thanks.

Wesnoth's open-source nature is somewhat of a curative here: the descriptions used to be even worse about the elf fetishism and orc racism. There's also the ability to straight up make your own campaign or even fork of the game, and write what you want instead.


Overall, if you really need a free strategy game that runs on Linux...I guess you could give Wesnoth a try if you like fantasy. I will give it credit for trying to address the concerns I've brought up here since I first wrote this review. It still wouldn't be my first choice for a free turn-based strategy game - that would be a copy of X-COM with OpenXcom instead.

(Also it still has no Steam overlay and that's stupid.)
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26 comentário(s)
pinoei 19/out./2020 às 6:32 
while i cannot argue much with the story telling its always been the weakest part of this game,

i can definitely tel you that this RNG you speak of is just horrendously bad luck, i have had myself be messed over by this occasionally but generally speaking this has a back and forth: when they hit you 3 times while your elfish archer is in the forest it feels really bad, but when your archer then hits all 4 shots on that dwarf in the mountains you feel it less because A: its you dealing the hits, and B: its just an AI if its in campaign so who cares.

it also helps that there are certain units that mitigate this problem: i have almost never completely missed with any magic user, and marksman units also get a good rep in my book due to their base hitchance not only ALWAYS being at least 60% but unlike the mages static 70%, archers can actually reach 70% or even 80% on units in the water
trar 27/mai./2020 às 19:51 
Also you can only get good at rolling dice if you can physically manipulate them
trar 27/mai./2020 às 19:25 
Would rather play xcom tbh
Mitsuruji 3 27/mai./2020 às 14:13 
Seems to me a tiny whiny review. Git gud so you can enjoy the game. Or don't, whatever.
!??! 27/jul./2019 às 16:29 
Seriously though, I just downloaded an older version to compare the descriptions
!??! 27/jul./2019 às 16:28 
Hm, looks like you're right. At least they changed them :P
trar 27/jul./2019 às 8:54 
My review was based off an older version; it seems some of the descriptions have been changed since.
!??! 27/jul./2019 às 4:34 
The wolf rider description is not nearly as negative as you described it, and the knight/pillager descriptions call the wolfs attacks "faster than a sword, and almost as hard" which is true when compared to sword using lvl 2 units. Goblin pillagers "trained their wolves to overcome their fear of fire" how is that "Haha LOL, look at the stupid goblin riding that wolf like an idiot, how funny!"? They "wreak havoc against those attempting to rally for defense or reprisal" which you feel when fighting against them. You can't camp in a village and hope for good attacks when you deal no damage. And hell, direwolves "stand taller than a horse at the shoulder [...] Only a madman would willingly encounter them." The rider even smears poison on the claws to make them more effective.
wavemode 12/set./2018 às 15:07 
While I disagree with your conclusions, I can agree that storyline is not a particularly strong suit of the game, nor is learning curve. But as green_ghost08 mentions, you CAN get good at Wesnoth. With proper strategic foresight, RNG does not really decide your fate in this game as much as it might seem on the surface.
greenghost2008 15/jul./2018 às 16:33 
How can you do that in warhammer?