trackftv
 
 
Goodness and love will always win.

It ain't about how hard you hit. It's about how hard you can get hit, and keep moving forward.

my vids
my tf2 hud [dl.dropboxusercontent.com] (updated 8/5/2016)

Profile picture by @hue_nanairo
Actuellement hors ligne
Jeu favori
48
Heures de jeu
Canozo 19 févr. à 23h17 
:flyingsaya:
Canozo 4 janv. à 18h52 
hola chica de la noche
WAHOO FISH 3 janv. à 15h11 
-rep, After a good raid in elsword, i added him because he seemed like a cool guy. We got chatting, over the next couple of months we became good friends. Lots of banter, lots of great raid and most importantly true friendship.
I invited him to my house for a raid lan party. He said he was coming so i was looking forward to meeting him in real life.
When he arrived at my house, he pushed me against the wall and started nibbling my ear, i felt his hard ♥♥♥♥ push against my leg. I kapow punched him and then laby thundered him. Turns out he was gay. Don't trust this guy.
メイニー 17 aout 2020 à 18h00 
Bruh
フィア 28 déc. 2019 à 7h02 
:datealivekurumi:
メイニー 20 mai 2018 à 5h18 
Video games are communist propoganda and I can prove it. In all video games you work really hard to reach that end screen. Other people may not have to work as hard though. But, even though you work a lot harder than other individuals, you still end up with the same ending screen, the same credits, and the same ending, with a few exceptions that have multiple endings for people who chose more difficult routes such as the stanley parable or dishonored. Does the concept of working harder for the same outcome remind you of something familiar? That's right, communism. In games like Halo where you can choose a harder difficulty, you'd expect a better, cooler ending, right? Wrong. This is communism and it needs to stop.