No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 9.5 hrs on record (3.2 hrs at review time)
Posted: Aug 19, 2023 @ 10:06am

As of about 3 hours in this game is an absolute joy to play. Don't come looking for a perfect souls like combat experience- this game is closer to something like a buttery-smooth and stylish Tony Hawk's Pro Skater than to anything else.


BRC feels like a game with a very specific approach to aesthetics and style- but the game's small, laser-focused scope (movement, points, a little bit of movement-focused combat) means that what's here is really, really, incredibly good. The fact that the mocap dancers, the graffiti artists, and the musicians are all aggressively credited as well is wonderful- it feels like a true collaborative effort in which the creative effort of every contributor is aggressively respected and celebrated. Given how ♥♥♥♥♥♥ arts industries can be about that sort of thing, it's refreshing to see that.

The movement is the core of the game, and it's fluid, forgiving, and absolutely joyous. Simple pieces which are easily stuck together to form long, satisfying combos, with rewarding optional challenges in the form of more out-of-the-way graffiti spots and the robopost dudes. The arenas and maps are just the right size to mess around in, and they're all distinct enough that it's easy to memorize and learn the quirks of an area to build and maintain long, free-form combos. You're encouraged to learn the area and given free rein over it before the final crew battles where you have to earn more points than the AI in a certain period of time, which means you're never forced to learn a map on the fly- you've always already been exploring it for a good long while before having to style hard in it. That said, the game pretty much always trusts you to do whatever you want and learn the mechanics on your own- there's very little obnoxious tutorializing or hand-holding (probably because the movement system is so fluid and sexy-smooth that you don't need it.)

The music, as expected from Team Reptile, is perfectly selected. The original stuff from FUNKY UNCLE is amazing of course, plus a selection of old and new stuff from a variety of funky styles (ASS ASS ASS ASS) keeps things fresh while preserving a perfect atmosphere of fun and flash (or, as the kids today would say, a vibe.) There's an old-school gaming flair to everything- a close up on a low-poly pigeon early on tells you everything you need to know. It seems like this small team made the very wise choice to build a simple, stylish aesthetic profile rather than spend ♥♥♥♥♥♥♥♥♥ of resources on graphical fidelity at the expense of everything else in the video game.

This game is worth your 40$. It's worth your 54$, if you buy the bundle with the soundtrack and the Lethal League characters. Please support games like this, small teams making passion projects which are fluid and fun to play. I'm crossing my fingers for an expansion with more arenas and more music- but what's here is awesome.
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