6 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 76.0 hrs on record (29.7 hrs at review time)
Posted: Oct 20, 2022 @ 2:38pm
Updated: Dec 22, 2023 @ 7:02am

Dragon Ball: The Breakers is an asymmetrical PVP Hide'n'Seek game with neat action in fast paced matches.
Game is truly a bliss to play, as both sides feel as weak or strong as they should like & require the same amount of strategy & quick thinking to be played successfully. There are also almost zero game stalling objectives (standing idle while holding down a button for long periods of time) which is a very common thing in similar games. Let's get into more details!

The events takes place in a parallel Xenoverse universe, where Time Patroller Trunks fights Villains that come out from Temporal Seams (different timelines) in order to keep the world's balance. After creating your character, you end up being pulled by one such Seam & meet up with Trucks in a welcoming short introduction tutorial. Then the real game begins!

First of all, rounds follow a 7 versus 1 (citizens vs Raider) archetype and they last up to 15 minutes. Maps are pretty massive & split into 6 smaller territories (A-B-C-D-E & X which is the central one), each having a different theme, such as cities like west town & capsule city, underground caves, diveable lakes & rivers, the "let's fight somewhere empty" field, Frieza's enormous spaceship and more.

As a Citizen (survivor) your task is to explore those areas & rescue NPC citizens before
the Villain finds them, collecting equipment such as various tracking radars, senzu beans, rocket launchers, gold chucks to buy stuff from vending machines, bikes to explore faster &
most importantly, finding power keys to call & power up the time machine which will sent the Raider back to their timeline. When all power keys are, the time machine arrives at the center of the stage and you have to manually power it up or keep the Raider busy so your teammates can do it for you.
You always start at 0 level, in which you're completely powerless if spotted by the Raider, & you gain levels by power cubes which you find by either from rescuing NPCs, breaking crates & boxes, inside chests or buying'em from vending machines. When you reach level 1, you can unleash your chosen warrior's spirit for short amount of time, to fight back or escape.
Higher level (that goes up to level 3 by normal means) gives you more power & time in which you can stay in the "Dragon Change" form.
While tempting, it's always a bad bet going 1v1 versus the raider (unless under very specific conditions) so you'll be using it in it's majority for escaping or interrupting.
You also have up to 4 active & 4 passive skills of your choosing, which are extremely important as you'll be using them a lot when facing danger or rescuing teammates.
Last but not least, you can collect dragon balls to call Shenron, which is a big turntable & can change the tides instantly, since it lets the summoner either go up to level 4 and play as the real deal, that being either Son Goku himself or Vegeta, Picolo etc, or boost remaining citizens power level. Beware though, since both sides can pick up the dragon balls & they can be dropped while fighting!

Two things I completely love on citizens side is that you can use "skins" (that are available for free so far)
that changes your CaC into archetypal DB characters like Bulma & Oolong!
The other is the special movements & animations while near a Raider! From survivors' facial expressions to the edge of their limbs, they radiate the terror they're in! Curling up as a ball on the ground or hugging a wall with
your eyes wide open with trembling small pupils is a small but very immersive aspect, that delivers incredibly well!

Raiders on the other hand, are truly a menacing & horrifying force that's shouldn't be taken lightly.
Currently, at game's launch, there are 3 Raiders, Frieza, Cell & Majin Buu
all playing completely different and having various unique traits & playstyles.
For example, all Raiders start at level 1 and are able to fly freely at all given times,
except Cell which starts as his "cockroach" form and can only fast walk around till he reaches level 2, or Majin Buu who starts at LVL 1 as Spopovich, that has to steal energy from NPCs & player citizens so he can reach level 2 and resurrect
Majin Buu's first thicc form. All the Canon references are really well implemented and give that original vibe the game should have.
So, as Raider, you gotta find & devour anything that moves & breathes to grow in strength. Each one has different skills & special attacks, that changes in every level gain. You can destroy all type of buildings & shelters to hunt down faster & every time you level up, you're given the option to annihilate entire areas, slowing down citizen's progress with the power keys and narrowing down the stage to your liking.

Fighting is quite easy for both sides, with spammable long range beams or close range melee attacks, a dodge vanish and skills that each has it's own cooldown. Super special attacks have also short starting cinematic animations and deal hefty damage.

Now regarding skill unlocks & the "Gacha" system that quite a few badmouth without a valid reason.
All Raiders have all their skills & kit unlocked right off the bat so there should be no worry about them.
Citizens start with a few skills already unlocked & have the strongest one imo (the Grappling hook which is the fastest escape mechanism with the biggest range ) right from the start at their disposal. They can also equip up to 3 dragon ball heroes, to borrow their strengths & skills when using dragon change. While you start with quite good options, you can
unlock extra skills & DB heroes or better versions of what you already have, with the Trasphere system which is the game's
lootbox mechanic. You can obtain Transhperes though with all types of in-game currency that you get by completing matches & since the game offers you more than enough, you don't have to spend a single dime. In my almost 30 hours of playtime, I've opened more than 20, have unlocked more than half of what's available & I have enough currency to buy 30-40 more which i don't do cause I already have what i want. Even if you don't get that specific "Drop" you want, you can unlock that skill with again in-game currency that you get from leveling up your account & dublicate drops. That may be quite a grind but nothing too far stretched. To top it off, game gives you as a welcome gift a ticket to unlock 1 out of 3 legendary skills.

With all that being said, game has also its share of cons.
Graphics looks like a downgrade from Xenoverse 2, which is from partially same developer (DIMPS) & uses same engine. Lack in certain graphical & resolution settings.
Some terrains & surfaces look blurry & unpolished resembling the PS3 era & the survivor's movement while turning or strafing feels kinda flat unlike the great one in danger mode. The lobby is very small, with zero activities other than browsing mailbox, customization & shop booths. There is no tutorial for Raider & even the one that exists for the Citizens, while it does explain all game mechanics, it doesn't explain properly the game's pacing or even the in-game HUD. And the worst of it all. If you queue as a Raider you get into a priority queue & if there are many Raiders queued you'll most definitely end up playing as citizen 3~4 games before gaining enough priority. That's mine & many others biggest gripe with the game & I hope that it'll get addressed soon.

All in all, Breakers is a great game with a few rough edges that I can totally recommend if you're into the DB universe or asymmetricals. DB fans gets the chance the play with iconic character with their original voice actors,
while asynchronous genre gamers will get to experience something refreshing & different from what they're used to

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1 Comments
👻👾🤡😈👹 Oct 21, 2022 @ 1:34pm 
this is the man