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Recent reviews by [☭]-Soviet-Triumph-

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Showing 1-10 of 100 entries
2 people found this review helpful
1.9 hrs on record
Mr Bear and his friends commit an ecoterrorism spree. The industrial revolution and its consequences have been a disaster for the human race, but it brought a whole another level of disasters to other animals, and they had enough.

Not a whole lot going on in this game, destroy the evil manmade objects, upgrade your weapon when your trash sack is full, slap the heck out of people to force them change careers. Enjoyment of this game comes from breaking things and changing the appearance of levels, and while it is fairly enjoyable to do so game's only 2 hours long, and lacks replay value(that is, unless you want to break things that you destroyed before). Buy on sale.
Posted April 8.
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8 people found this review helpful
2.4 hrs on record
Poopoo doodoo value, me not like. No free roam. 30 missions of 3 types(3 lap circuit race, gathering objects, chasing & ramming vehicle). 12 cars, none of them are licensed. Firetruck and ambulance present. 14 tracks. Completion playtime of 2.5 hours.

Gameplay, mediocre to bad. While overall physics feels fine, terrain difference doesn't mean nothing, so you're allowed to cut corners and go offroad at any time. Game's helper will keep bickering about drift but it's useless, nitro gains are measly and cars are already capable of making super sharp turns. AI poses absolutely no challenge. Most missions come with their own stories but they are all one or two sentences long, and kids can and will make up way wackier funnier stories.

The price of $40 is criminal. This is 14.99 game at very best. The first Hot Wheels Unleashed game is crazy good with photorealistic graphics, it's also being sold for $40 and has over 70 cars. They both have the same system requirements and everything. Compared to that game the state of this game is inexcusable. I see this game as a statement from Mattel, with Hot Wheels with their fancy collectors trim for adults and Matchboxes for kids.

Don't buy this for your kids, just order real life toy cars from Amazon. With $40 you can buy 28 cars for your kids. 28. To me who only had 5 packs at once 28 sure sounds luxurious.
Posted March 30. Last edited March 30.
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3 people found this review helpful
1 person found this review funny
6.5 hrs on record (6.2 hrs at review time)
The 2003 release XII was a game that loosely followed a Belgian comic of the same name, compared to the source material that is full of unneeded family drama(it eventually extends to the very top of the CIA), hot women stripping off their clothes to be in bed with the main character, perfectly cut pieces of puzzles in plot that are a bit too convenient, minor characters who make laughably bad life choices to hasten their own demise once they are not needed for the story. I found the game's distilled, straight to point version of the plot a fair deviation from the original. Game was a rather bad mediocre linear shooter and would've been forgotten with other plethora of similar games if not for its well executed cell shaded visuals with comic book elements like panels and speech bubbles adding to the feel.

A project proposed by a studio known for overpromising and underdelivering, the entire game was remade in unity by industry newbies hired to cut development cost(the original code was lost). While they tried to preserve the comic look the cell shading is now a simple Borderlands-like filter that doesn't look good, and cutscenes got a similar downgrade sacrificing all the handdrawn art. This alone is a big blow because it takes out the only good part of the original. Animations are awful, while some look okay enough to be passable, majority of them are inexcusably terrible. When I first saw the reload animation for pistol i burst out laughing because of how bad it was. The game resets your loadout to a certain preset every time it loads a new level, even between the same location and has no contexts for it to happen. This mechanic greatly decreases the chance of weapons like M203 being used at the right moment, as their ammo is scarce. Collectibles like trophies and files are added but compared to the original supplementary readables that were gradually made available according to your progress they lack depth. There is also one type of enemy that's not present in this remake(SCUBA diver) but their model can be viewed in model viewer. One can only assume that they failed to figure out how to make enemies to move around in water in time. All this combined with the fundamental flaws of the original? Little wonder people weren't pleased with this game. But this remake isn't with only woes.

Considering the circumstances, they did not do all that bad and almost pulled a one to one remake. There are no cut levels, level layouts are still the same with minor differences like additional loots and details and new models are definitely an improvement over the originals. New features are also added, such as sprinting, all non-scoped weapons now having a usable iron sight and automatic use of gadgets like lockpicks and grappler. In general the gunplay and overall gameplay of this remake feels slightly less jankier and more fitting to modern standards.

I find it hard to recommend this remake to anyone, but it's not that unplayable as people say and 2 dollars are a perfectly okay price for this. It's a mixed bag for sure, but I've seen and played worse. Worth giving one playthrough.
Posted March 20.
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2 people found this review helpful
1 person found this review funny
0.5 hrs on record (0.3 hrs at review time)
This is not all different from their past interactive short KIDS, actually this is objectively an inferior version of KIDS because of more than ten levels that are omitted in this version. You can easily imagine many ideas that are implied to be on the play in these games, discrimination, peer pressure and forced groupthink, many things that make us to think about Society™ and pretend we're the Joker or Ryan Gosling. But with cars these not so subtle messagings are made more weaker, for the fact that unlike humans who are free to do whatever they want and can serve various purposes, all common cars are designed and manufactured to fulfill one purpose(transportation), and it is most beneficial for everyone when the drivers all adhere to imposed road laws. If you're speeding past limits and running red lights you're not the so called inteligent free thinker fighting against unfair restraints forced upon you, you're just an ♥♥♥♥♥♥♥ increasing the probability of dying for everyone you encounter. So I don't know what they were trying to do by this reskinned attempt. Maybe they just were a bit autistic like me and loved watching cars pass by as kids.

All this is done better before, if you played KIDS you have no business playing this again and if you haven't played KIDS, go and play that instead. the only thing CARS did better than KIDS is how the game files are compressed better. (This game with 20 something levels is only 100ish MBs compared to KIDS' 300ish MBs with 30 something levels)
Posted March 19.
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9 people found this review helpful
1 person found this review funny
0.0 hrs on record
The biggest "problem" of this DLC is that folks at Tuxedo tried to sell a racing game to people who like to blow and smash things to pieces. By itself, it is fairly good. There are 30 cars to choose and while the customization feature is barebones each skin of the car provides unique models and looks instead of being simple recolors. The weakest part of this DLC is track variety, past 50 stars mark it will feel repetitive driving same tracks over and over, just having two or three more maps really could've helped. Getting all 99 campaign stars will take around 3.5 hours and for 8 dollars that's not a bad value.
Posted March 13. Last edited March 13.
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4 people found this review helpful
1 person found this review funny
6.7 hrs on record
Broken NPCs, confusing map, upgrades that don't carry into the next level(s), bad optimization, atrocious voice acting, flickering shadows and other graphical glitches, typos, instructions that are confusing and straight up incorrect, off putting out of tone moments like some note saying "yo dawg", hilariously oversized objects, random facts screen that praises the response of Polish People's Republic, all this ingredients combined form a disaster that's comparable to Chernobyl. I will lay out the story of this game to save you from this pile of turd.

Prologue. Our story starts right after RBMK's in Chernobyl went kaboom. Hopping off from your ZIL firetruck, you hurry your steps to extinguish fire, link some water hoses, move graphite pieces. As you progress, ones you control will suffer scripted, unavoidable deaths due to radiation, and after seeing their death certificates, you'll be again playing as another responder who's tasked with the same objective as the fallen ones. This is really not that bad from the narrative perspective but honestly I found this part quite ill tasted and disrespectful for the victims for altering the circumstances of their deaths and for the needless presentation of personal information, no matter how public they may be. You ultimately reach the top of the building in front of you, and with that comes the end of the intro mission.

Act I. You now get to play as an actual liquidator of the invincible and legendary Sovetskaya Armiya. Of course, your higher ups didn't exactly tell you how serious everything is, so you treat it as just another tuesday. You clean residues and dust particles, and loot bottles of contaminated high quality vodkas from the restaurant to drink with the boys. The end of Act I.

Act II. After you clean the local sports center, you get an order from a scary KGB man who tells you to destroy sensitive files and film reels. From this point the liquidation work takes a backseat. You can either destroy them like a good soldier, or give them to your female friend Nadia who represents a moral good. You head to the nearby theater to check its radiation level and the act ends right after.

Act III. You have to convince some village people who are refusing to evacuate. Plant ten-ish flags to mark zones with high radiation and to meet some villager who's suffering from a radiation overdose. What follows is an another KGB/Nadia moral choice segment. You clean out the next zone and this act is over.

Act IV. You're suddenly sent to infiltrate the Duga radar installation against GRU military intelligence personnel currently present there. The reason? Because the KGB trusts you, or something.(this is the actual reason stated) You gather passwords that are written on the wall and restore the power of the target building despite the fact that doing that will definitely gather attention from the outside. Back and forth several buildings to find more codes and keys, and after turning off the radar system and pointless moral choice, you return to the starting point. The act ends, at last(I made it sound short but you have to run around over a mile in this level).

Act V, your dear friend Nadia sent you a love letter to gaslight you. As a result, you leap into the deadly depths of CNPP to gather strange substances for a date with her. You break into the control room, gather fuses to power the elevator, jump over flames to flick four switches to drain the flooded section, use another switch to restore power, do some platforming, and bozhe moi! it's the famed Elephant's foot! Just as we're about to take a sample, the protagonist abruptly feels a tiredness and fails to take a sample. You head back to Nadia and tell her to take care of your family because you know you're dying, and the act ends.

Epilogue. You're in control of another guy, who's part of helicopter crew. You get aboard the aircraft, and take a nap. After you awake, the heli immediately crashes and you die as a result. After the cutscene that shows the evil KGB guy plotting evil things, we again control an another guy, a squad leader. On the rooftops, you pull one lever and ♥♥♥♥ goes south, you practically just killed two of your comrades. To make matters worse, you realize that part of your suit is ripped off and now your bleeding skin is exposed to the radioactive surroundings. You meet an evil KGB guy who's wearing no protective gear, and evil guy says evil things, calling you and your people disposable. You say to the evil guy that he's evil, but he doesn't care. After all, he's evil. You part ways, and the work continues. Just about when you're about to pick up your third piece of graphite, heli from the start of this act strikes the cable. A guy falls down, and you go there to help him but there's nothing you can do so you just leave him there. Instead of coming back inside, you for some reason continue your way to rescue the helicopter crew when you are barely holding yourself. You reach the helicopter, and to your surprise they're already dead. Oh the horror! You throw away your mask, grab a cig and accept your now unavoidable death. It is so over. But the good thing is, this game is too. 2/10. Not recommended. If there's something that needs to be liquidated, that is this game.
Posted March 2.
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32 people found this review helpful
1 person found this review funny
63.2 hrs on record (10.2 hrs at review time)
Early Access Review
Fast paced Rainbow Six clone with superb aesthetics and gameplay. Weapons are diverse enough, feel great to use and while some of them may be better than others, their quantities are limited per stage and with the procedurally generated modular maps, it's near impossible to abuse meta and rely on the same strategy and route to reliably secure a win, forcing players to diversify their tactics. You really need to communicate with the team to outplay your opponents, and thankfully communication options in this game are aplenty, you can feed your team with all the information they need even if you don't have a mic using the drawing board feature that's accessible at all times. The game itself is really great and has a lot of potential, except... barely anybody plays it.

Devs apparently got their publishing rights back from Annapurna(which had a full implosion as a form of resignation of all employees last autumn) to get full control, and now some of them are even back to keep working on the game for free. Now this decision made by them is of course commendable, huge respect, but sadly the peak concurrent players are still only about a thousand players and judging from my past experiences with this sort of revivals it is highly unlikely for this game to be alive in the long term. Before the current discount there were less than 50, even less than 5 people playing this game in some time period. If you want to play this game ever, buy and play NOW.
Posted March 1. Last edited March 1.
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5 people found this review helpful
1 person found this review funny
0.7 hrs on record
Ow the edge. The developer of this one did not mess around and went for a full mile and extra. You can assume what kind of story this game presents by reading mature content warnings, and well, it really is about all of these things. I am giving this game thumbs down because this game really only is appealing to the troubled souls that finds the protag relatable(they shouldn't play this to be frankly) and perverted minds who find amusement in edgy content(such as me). I have no questions on why the dev is now finding this an embarrassment, but it is still sad to see it's delisting in April as the art and general writing style on this isn't half bad. Good night, Peregrine. You will be remembered.
Posted February 16.
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5 people found this review helpful
2.9 hrs on record
Story of two weird ugly deformed creatures pursuing their essential need of food.

Has the same premises as those episodic kid shows, with one simple joke repeated multiple times with different scenarios and no overarching plot. The word "Chuchel," which appears at the end of most chapters adds to the cartoon feel even more. 50 percent of classic Hanna-Barbera slapstick humor and 50% of psychedelic fever dream episodes, reminded me of many shows I watched in the past as a kid.

While it was quite funny to observe the little things jumping around and getting frustrated over a fruit this is more of an animated featurette than a game... Don't expect much.
Posted February 16.
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4 people found this review helpful
1 person found this review funny
4.0 hrs on record
A cute little indie product that hits most markers right.

Featuring a ton of lightly toned hand painted watercolor art, situational use of blank white space(mostly as borders) all done without utilzing distracting thick black outlines not only fits the melancholic theme of the game it's the first game I played that actually felt like it achieved true watercolor visuals. In some cases, the less is better, and the art of Dordogne exemplifies that saying. Combine this with varied minigames and multiple 'zen zones' placed throughout enabling players to just observe their surroundings and the world further help to build immersion, and while the plot ends quite abruptly it lines up with the message the game tries to deliver.

Overall, a solid production. The world needs more linear story games of this quality.
Posted February 11. Last edited February 15.
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Showing 1-10 of 100 entries