3 people found this review helpful
Recommended
0.0 hrs last two weeks / 0.5 hrs on record (0.5 hrs at review time)
Posted: Nov 27 @ 3:27am
Product received for free

Short story about someone who’d rather starve to death than go to the grocery shop.

You follow a severely introverted person who tries to avoid any contact with others. But, with food running low and you starving, there is really no other option. However, there is something inside you that is doing everything it can to keep you from leaving: your inner thoughts.

Thought's words are presented as options. Most of the time, there is only one option for moving the plot along, but sometimes you have two or three. Some are only a few alternative sentences that lead to the same destination, while others direct you to one of five endings, the most of which are not happy.

However, because the game is so short (less than 30 minutes), you may easily rename your character and go for another run. All you have to do is leave the apartment, go to the store to get food, and return. Except for your thoughts, you only interact with the weird store clerk.

Although dreary, the story is fine. There are no colors, and the world is depicted in black and white. The single color appears when you achieve a bad ending.

The game is built on a well-known visual novel engine, allowing you to save at any moment. However, there is a minor issue with actually loading the game. When you hit the "ESC" button to reach the menu, the save screen takes up the entire screen. To load, you first need to select a slot to remove the screen, and then click the load game button to go to the correct screen. If you click too quickly, you will simply overwrite the save file.

The only broken thing are achievements because none of them unlock.
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