Sigoya
Max   United States
 
 
Web developer and graphic designer. Working occasionally on an indie game project called Apokalypsos. Also, I collect achievements [astats.astats.nl] and other things [www.rfgeneration.com]. Steam Machine prototype unboxing.

Apokalypsos [apokalypsos.com]
Lethal Concept LLC [www.lethalconcept.com]
Currently Online
Achievement Showcase
41,761
Achievements
187
Perfect Games
64%
Avg. Game Completion Rate
Screenshot Showcase
Favorite Game
8,781
Hours played
100 XP
Favorite Group
Welcome to the Grand Elites
5,478
Members
404
In-Game
1,630
Online
193
In Chat
Items Up For Trade
21,874
Items Owned
1,242
Trades Made
70,679
Market Transactions
Favorite Guide
Created by - Sigoya
125 ratings
A startup guide to get through the apartment level quickly and efficiently. Includes the achievements and a words list to look for.
F.A.Q.
Q1. How did you get XXXX gameplay hours in 2 weeks?
A1. If you run multiple games at the SAME time and same machine, you will get credited for each game's spent time. Not rocket science.

Q2. Give me free stuff!
A2. No.

Q3. Trade with me!
A3. Send me a reasonable offer here. I only trade game gifts, spare trading cards, duplicate emoticons and backgrounds in my inventory. Trading is NOT charity and spammers will be blocked.

Q4. Add me!
A4. Random friend adds will be met with a block. Got a question? Post on the wall.

P.S. I am always looking to get games or DLCs off my wishlist. Send offers!
Review Showcase
21 Hours played
The Path is an interactive experience that strides the line between a game and an artistic exposition. The setting is a journey to your grandmother's house by 6 young girls who are told to "follow the path" while the endless forest on the sides taunts you in. Each female protagonist, at different stages of puberty, get to explore and find specific objects and areas that trigger memories and thoughts while collecting 144 flowers.

The entire exploration experience is a premise to encounter a unique metaphoric wolf or demon, that transforms the girls and throws them at gates of the fabled grandma's house, where a nightmarish sequence seals each chapter. From a narrative perspective, the experience builds upon your personal interpretation of each encounter and memory, and it is deciphered in your own mind rather than being explicit and direct. The atmosphere is tense but lacks the immediate feel of dread, while using music and sound effects to control the experience. If you run for too long, the gathering flowers disappear and the music becomes intense and foreboding, and if you arrive at set piece your are forced to walk, and so forth.

The graphics are serviceable, with unique character designs and attention to minor details; a good example is the receding city scape in the opening, or how the the path disappears once you delve deeper into the forest. Each character gets its own set of animation for all movements and interactions, and the music albeit repetitive, does contribute to the atmosphere giving hints to special encounters and sets.

The Path does require a personal emotional investment, something that many will forfeit. If you are willing to go through it, do not expect a satisfying resolution or an ending, as the journey is the game, there are no achievements or victories once the girls' paths are explored. 3/5
Artwork Showcase
Apokalypsos | St. Helens Base
20 1
Achievement Showcase
41,761
Achievements
187
Perfect Games
64%
Avg. Game Completion Rate
Salien Stats
Level Reached
9
Bosses Fought
1

Experience Earned
976,296
Klaus Oct 31 @ 7:51am 
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^v^▕▂▂▂▂▂▂╱ ℌ𝔞𝔭𝔭𝔶 ℌ𝔞𝔩𝔩𝔬𝔴𝔢𝔢𝔫!
tw inject May 20 @ 7:00am 
Added to ask a question about crafting since I've been leveling up a bunch lately
Talen May 18 @ 7:36pm 
added to discuss a trade
XaycBFG May 18 @ 2:40pm 
And you are strange, okey
Sigoya May 18 @ 2:36pm 
Hey there, I only trade any duplicates I have :)
XaycBFG May 18 @ 3:52am 
Add me, talk about trade