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Recent reviews by SgtSausagepants

Showing 1-4 of 4 entries
1 person found this review helpful
25.8 hrs on record (25.4 hrs at review time)
I really enjoy this sort of streamlined, sped up version of XCom.

Now if only it would stop crashing constantly, three years after release.
Posted February 23, 2023.
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10 people found this review helpful
1.1 hrs on record
Cool idea, and there's a small amount of entertainment there, but it's missing something. Gets repetitive very fast.

I think it needs to ditch the 'scan to see everything thats wrong' button and give players a written description of the problems each mech has. Have them think it through like a puzzle, then dismantle the part in question to find the problem.
Posted March 27, 2021.
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A developer has responded on Mar 28, 2021 @ 3:31am (view response)
3 people found this review helpful
1.5 hrs on record
I was interested in this game because it was being hailed as 'educational'. But it isn't educational at all.

Evey time I (a newcomer to these kinds of logic puzzles) came across something unfamiliar, like a XOR gate, or using the given logic commands to multiply, the game didn't teach me a damn thing. In the case of XOR gates, the only extra information I got told me I should go research it.

I need to reiterate that. Instead of teaching me and explaining the logic of this, or at least giving me a hint in the right direction, the game effectively told me to google it instead.

So I did. And because I had no idea how to apply the concept I had researched towards what I was seeing the game, I ended up just finding a screenshot of the solution. Did I understand how to make a XOR gate in the game now? Yeah. But not through any effort of the game. And the overall concept still eludes me somewhat.

I just hit a puzzle where I'm suppose to multiply two numbers using add, subtract, and other commands. There clearly must be a way to do it, but I'll be damned if I know how. The game hasn't got any hints or suggestions this time. So I can tell I'll just have to cheat again to solve it.

I guess I'm not smart enough for this game. I'll be getting a refund.
Posted December 30, 2015.
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39 people found this review helpful
136.8 hrs on record (43.4 hrs at review time)
Early Access Review
I backed Massive Chalice on Kickstarter and it's probably one of the best decisions I've made, in terms of money spent on games.

The game plays like long-form, fantasy X-Com. You control a squad of heroes against a force of maurauding monsters. Instead of aliens, however, you fight the Cadence. Demonic entities that can corrupt the land, steal experience from your champions, and even age those they touch by years at a time. Your champions wield bow, flask, and caber in the defence of your kingdom.

Your advantage in this war? An immortal king (the player) who can guide the battles of the nation over the course of centuries, and the Chalice, which can charge up over this time to lay waste to the Cadence on a global scale.

Over the course of 300 years, you'll research new weapons and technologies, build keeps and other fortifications, and most importantly, guide the destinies of heroic bloodlines. For while the combat is similar in concept to X-Com, you do not recruit new heroes out of thin air. They must be bred.

The strongest champions become regents, and through arranged marriage, their children are made stronger. Weak traits are weeded out, strengths are promoted over the course of generations. Will your bloodlines become strong enough to make the final push to wipe out the Cadence?

With the latest patch to the beta game, there are now Hybrid classes that greatly mix up the combat, and I have been having a blast. (although the pure Hunter, Alchemist, and Caberjack classes are still fun). Personally I like the ****/Alchemist hybrids the best.

In short, the game gives us tactical, squad-based combat on an epic scale, and somehow makes Eugenics fun.

Go play it.
Posted January 20, 2015. Last edited April 1, 2015.
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Showing 1-4 of 4 entries