Comments
bilibili✈桐风谷早苗 Nov 13, 2025 @ 3:23am 
ayaya:balloonfish:
.d1234 Nov 8, 2025 @ 4:12am 
Yes, thank you. Problem in my windows 10. Just downloaded older version of s2viewer
Rectus Nov 8, 2025 @ 3:15am 
I think it was updated to .NET 9 or 10. You might need to download the runtimes for those, or update Windows.
.d1234 Nov 8, 2025 @ 1:31am 
I have the same problem as you solved here https://steamcommunity.com/app/250820/discussions/7/4362373511164069561/ but open Source2Viewer.exe by cmd is also not working. Can you help me to find a solution?
NET Desktop Runtime 8.0.3 is installed
gni.794 Oct 30, 2025 @ 10:02am 
🐰
Meem Crates May 16, 2025 @ 8:45pm 
:aya:
KASHI May 7, 2025 @ 7:03am 
ayaya
Rectus Apr 16, 2025 @ 3:14pm 
You would have to iterate though the players. I haven't used VSLib in a long time, so I can't remember exactly how it's used. It might be better to ask about it on the L4D2 discussion forums.
golf prime enjoyer Apr 16, 2025 @ 3:09pm 
sorry, i'm not good at programming, i need to do this or what ?
if(Player("!nick").isBot())
{
Rectus Apr 16, 2025 @ 7:42am 
VSLib has a Player.IsBot() method.
golf prime enjoyer Apr 16, 2025 @ 5:57am 
I tried to add: if (Player("!player").GetCharacterName != "Nick") but unfortunately this is wrong:steamthumbsdown:
golf prime enjoyer Apr 16, 2025 @ 5:53am 
Rectus, u need help(( please :steamsad::steamsad::steamsad:

I have a script that deletes the inventory of a survivor, but I need to get rid of weapons exclusively from bots, i use VSLIB

( for example, if the player chose Nick as a survivor )

local inventory = Player("!nick").GetHeldItems();
if ( inventory )
{
foreach (wep in inventory)
wep.KillEntity();
}
golf prime enjoyer Apr 14, 2025 @ 1:09pm 
its good,
thank you very much:steamthumbsup::steamthumbsup::steamthis:
Rectus Apr 14, 2025 @ 11:12am 
You'll need to run it on the spawned players. Try adding a trigger_multiple filtered for survivors, and add the output for !activator.
golf prime enjoyer Apr 14, 2025 @ 11:03am 
thank you very much, I'm trying to do something but apparently I'm doing it wrong
https://prnt.sc/NCyWkwf2wmCE
Rectus Apr 14, 2025 @ 10:38am 
That function sets the "effects" property of the player entity to 4 or 0. You could do it directly with map I/O using an "addoutput effects 0" output to each player.
golf prime enjoyer Apr 14, 2025 @ 10:21am 
I'm creating a map, survivors in l4d2 spawn with a flashlight on, I would like to turn off the flashlights.
I also found a command that turns them off, but my knowledge is zero
VSLib.Player.SetFlashlight ( bool turnFlashOn )
Rectus Apr 14, 2025 @ 9:53am 
Depends on what the issue is.
golf prime enjoyer Apr 14, 2025 @ 8:22am 
Hello Rectus, сan you please a little bit help with the script:lunar2019piginablanket:
Rectus Apr 13, 2025 @ 7:03am 
Nope.
Mohsen! Apr 13, 2025 @ 4:21am 
can you fix homemade turret for bots to place it?
Mohsen! Apr 13, 2025 @ 4:20am 
but isnt buggy custom weapons working as well bots cant place sentry homemade turret they use as melee and working already lol :biohazard_demon:
Mohsen! Apr 13, 2025 @ 4:19am 
high physical damage and can move unfreezed props like cars and trash bins
Mohsen! Apr 13, 2025 @ 4:18am 
! i know but 7% times m72 killin my self
Rectus Apr 13, 2025 @ 4:17am 
It's because the rocket is a physics object, and there is no way of making ignore collision with the shooter. Hits are calculated on the server as well, so any lag or other issues can make it hit the shooter sometimes when firing.
Mohsen! Apr 13, 2025 @ 4:02am 
Why M72 explode on my self? must stand on ground and stop moving to shoot m72 law?
Mohsen! Apr 13, 2025 @ 4:01am 
Rectus why pipe shotgun and m72 LAW in custom wea l4d2 means anti tank and anti witch?
Rectus Mar 9, 2025 @ 5:42am 
Nope.
Mohsen! Mar 9, 2025 @ 5:06am 
can you make more custom weapons l4d2? :phoenixheart:
Rectus Feb 26, 2025 @ 11:23pm 
You're welcome!
Salveei Feb 26, 2025 @ 10:07pm 
i just wanted to thank you for the amazing addons you have done for the l4d2 community!! they're great
have a good year :zomv:
Ritsu Feb 11, 2025 @ 12:38am 

𝒽𝒶𝓋𝑒
𝒶
𝓁𝑜𝓋𝑒𝓁𝓎
𝒹𝒶𝓎
Rectus Jan 4, 2025 @ 3:24am 
You too!
Puffy Jan 4, 2025 @ 12:48am 
You're a gem Rectus, have a splendid 2025.
Allen Scott Dec 25, 2024 @ 10:36am 
Hey, adding to ask a quick question about the L4D2 Vscripting.
Rectus Nov 14, 2024 @ 12:01am 
Yeah, unfortunately it's very limited in waht you can do with custom weapons.
Pringles™ Nov 13, 2024 @ 5:51pm 
@Rectus I checked your guide and apparently its not possible to have custom stats for a gun without clients downloading the gun files, even if one uses vanilla skins like the TLS update variants. On that basis it wouldnt be of any use for our public play :(
Mohsen! Nov 13, 2024 @ 10:14am 
ok wont dorry i just say thanks for nice ♥♥♥♥♥ bro
Rectus Nov 13, 2024 @ 9:53am 
I'm not able to work on L4D2 mods. What kind of example file do you need?
Pringles™ Nov 13, 2024 @ 9:35am 
Hi rectus, friending you to see if we can make a TLS alternative "new" weapon mod based on your Custom Weapon Base mod together. I essentially just need an example file. I can pay with steam game purchase or € payment if youre in the EU :demoticon: just slightly altered versions of vanilla guns using the TLS skins instead of normal.
Mohsen! Oct 4, 2024 @ 1:16am 
WONDERFUL small l4d2 helper realism :missing:acks!
lot of my fun moment thanks path men terms!
Woodwo Sep 22, 2024 @ 10:42pm 
how did you get an achievmient thats 0.1 precent of players got
Rectus Jul 26, 2024 @ 11:35am 
I'm glad you like it!
Dekaloss Jul 26, 2024 @ 10:56am 
gnome guardians is soo gooddd
devlos May 25, 2024 @ 11:53am 
thanks! :)
Rectus May 25, 2024 @ 8:06am 
Great work!
devlos May 25, 2024 @ 7:28am 
Kinda , i do manipulate some but i still had to code all the weapon logic myself just like you did for the custom weapon base. :d
Rectus May 25, 2024 @ 6:01am 
Oh, that's really neat. I'm guessing it works by manipulating the netprops of the regular weapon entities. I never thought of doing it that way.
devlos May 25, 2024 @ 5:37am 
Well i just released this , it's the mod. You can now add custom primary weapons without requiring melee_scripts , still a work in progress but it's based off your work rectus!
https://steamcommunity.com/sharedfiles/filedetails/?id=3254000850
Jhoshua Wolfox Mar 31, 2024 @ 9:33am 
Ouch, that impossibility to reload would kill any weapons idea. It was worth a shot, you have been amazing at explaining, i just wish Left 4 Dead 2 would be more open ended on the weapons aspect of the game. Thank you for your time, i still remember how crazy it was back in the day when your mod was posted!