94 people found this review helpful
9 people found this review funny
Not Recommended
0.0 hrs last two weeks / 5.5 hrs on record
Posted: Jul 5, 2019 @ 8:10am
Updated: Jul 5, 2019 @ 8:14am

A gorgeous but tedious FPS. There are no problems or flaws with any element of Amid Evil. The problem that it doesn't have nearly enough to be interesting.

There is no alt.fire on weapons and little variety in actual gample application of weapons (no grenade launcher type weapon, no reason to use melee weapon, no weapon with a knockback to get melee enemies off of you), no weapon combos due to very slow weapon swap speed, no active items, barely any powerups (I found "Invisibility" in a secret area once), no interactive objects on the map (explosive barrels e.t.c.), no movement options like slide, dash, double jump e.t.c (to the naked eye even strafe jumping isn't faster than normal jumping). All you can do is choose from 5 stunningly looking and sounding weapons, hold down Left MB and circle around the arena.

You have 2 "super abilities": BFG weapon and "soul something mode" which turns any weapon you're holding into even deadlier tool of destruction than BFG. But you never fight more than 5-10 enemies at once; levels can have 15-30 small encounters stretched across kilometers of amazing architecture and interioirs.

For some reason Amid Evil is deelpy afraid of giving the player an experience of a big scale battle. Maybe it has something to do with the fact that most enemies run faster than the player, can leap, charge, fly or even dodge roll attacks, while the player controls a boring turret.

Just having the player run fast and not having chest-high walls in level design isn't enougn to craft good FPS gameplay. After 3 episodes on "Evil" difficulty I found myself having to talk myself into launching the game with a hope of having fun. So I decided not to.
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