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Not Recommended
0.0 hrs last two weeks / 369.1 hrs on record
Posted: Apr 29 @ 7:35pm

Here's my honest review on Space Engineers.



First of all, let me start by dismissing most of the reviews.
You can skip this part by scrolling until you see BOLD LETTERS.
There are people who say it's all good, there are people who say it's all bad.
There are people who say it's a fact, there are people who say it's a matter of opinion.

In my opinion, Space Engineers was a fun journey to discovering the mechanics were lacking and there was a massive void of content. The devs promised a lot of stuff that never came and there's no sign of it ever coming. People have valid complaints, and there are also people who have invalid complaints.

At the end of the day, whether they like it or not is on a spectrum. They both like and don't like the game. If you see someone say the game is total garbage, they're ignoring the parts they like. The same goes for someone who says the game is great. Someone who says it's just a matter of opinion while dismissing all complaints is trying to sugarcoat it. Someone who says it's just a matter of opinion while dismissing all justifications is trying to smother it.

It's 369 hours, and it's 'only' $16.99, but I enjoyed it in the same way I would enjoy a piece of paper a la Spongebob.
If I had 10 hours, people would be saying I hadn't given it a good try. People will say I've been looking at it all wrong when I say I have >1200 hours on another account. A bad artist blames his tools, and I enjoy myself with what I have, and this game has some things that other games don't. Yet, I do not want to recommend it, mostly because I had to put in some real work to enjoy myself with this one, and eventually I decided "it was not for me", as some like to say. Most likely because they use the convenience of denying that there is a way to measure tangible value. Either way, here is what I think

WHAT I ACTUALLY THINK OF THIS GAME:

If you ask me, I find Space Engineers doesn't hit the spot for me. Lots of weird glitchy mechanics that have clunky user interfaces, the performance is okay. You can't make modlists, and you have to manually reselect all your mods when you start a new game. Once you make a drill and you have your oxygen supply setup, you're basically done with progression, and from that point on it is a barebones sandbox game. Building ships and walking around on them while they're flying sure is fun and that's not an experience any other game can offer as of time of writing.

Savegames get so massive that loading a save on an SSD can take up to 13 minutes, especially with mods, and I'm here sitting with my RTX3060, 12core 3.6GHz CPU, 32GB of RAM. If you play procedurally generated maps, you will run into that. If you like building fighter jets and doing dogfights, there is a community for that, and there are multiplayer servers. There used to be a lot of desync, that's mostly been fixed. I've been playing this and following this since it was a voxel tech demo asteroid miner game.

I very rarely retry Space Engineers, downloading this massive game only to get bogged down by trying to do something more than just grind my way through survival (see: AI blocks and drones) and then there are very few tutorials that are up to date. I've since given up on this game, and I keep track of updates to see if there's any major changes. There haven't been any major changes for years, they're also working on Space Engineers 2 and a bunch of other games, and this one seems to just be a testing ground for some AI-obsessed developer that likes to fiddle around with very technical stuff for that niche part of the community that is diehard fans of this game. Most advanced ships use glitches, so that should tell you something about the balancing.

The NPC enemies in this game are spiders and wolves, and they're so bad from a technological standpoint that you would see better AI in Half-Life 1. Yes, it's a voxel game, no, that's not a good reason. They have terrible pathfinding, their animations are extremely poor. There are NPC ships, which will attack your base and your ship. There's also cargo ships flying around for you to attack, which sure is fun. Disabling them and crashing into a planet and then rebuilding the wreckage into a functioning ship is one experience no other game has been able to offer.

That's my favorite part of this game, aside from just building what is essentially a flying space hotel. There's really no other game that lets you build some flying contraption that you can then walk on while it's coasting through space, with physics. Ships colliding with eachother gives you crumpled voxels and all that. It's clunky, and it's worse than you'd expect, but it's still something no other game offers, and it's something to at least go on YouTube and look it up. The speed limit is 100m/s, and there are mods that can improve this, but you'll be clipping through things, or your ship will just delete itself and leave behind maybe a thing or two when it hits something. You need a relatively beefy computer to run this game. It does not perform well, but it performs better than Empyrion: Galactic Survival. Space Engineers is less arcade-y than Empyrion, and has worse AI enemies, but I would say Empyrion is more beautiful. In Space Engineers, the weather system is simplistic, the temperature is just "hot/cold/warm/freezing" and it slowly depletes your health. No neat effects, just a barebones system that you would come up with for some school project.

Most of my time in this game was spent building stuff that I liked to imagine having a purpose, grappling the 'survival' aspect of the game and wishing for something that just isn't there. Because of that, I don't recommend it.

I recommend you wait for this to go on sale, and then play it with your nerd friends who already like Minecraft and space-related games. That would be your best bet, according to my experience.

This was my review on Space Engineers. I have 369.1 hours on this account.
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9 Comments
Dr. Tortoise May 23 @ 5:17pm 
I'm so sorry all the comments are cock suckers and not valid criticism of your point lmao. Yeah, the game is not in an acceptable state, and the updates are just excuses to add more dlc. They are already working on a squeal, when this game is basically in an early-access state. And it's clear they just want to re-sell the same game but with fancier graphics and janky water mechanics. You are right, you are completely right. People say you had fun playing with legos, and yeah playing with legos is fun and all but this is a game, not a lego set. If I want to waste time building things, I will do that in the real world or a game with better building mechanics, that don't limit you with dlc. I'm an adult, I have to justify playing this game, and a couple one off unique "that was cool," experiences ain't worth it once I've had them all. I'll just move on if there is nothing really engaging about the game left.
Nanaki May 19 @ 2:15am 
Here's my hypothetical:
You spent 370 odd hours playing with this 'box of lego' using your imagination and creating works (basically 'enjoying ' the game) only to 'not recommend it' because of 'wishing for something that isn't there'. Not everyone is in the same boat, multiplayer and mods have helped to fill the 'void'.

This year (2024) looks to be different, more PVE encounters are on the way...

370 Hours lmao
pseudo May 17 @ 9:07pm 
Game dev might be rough but that doesn't mean that the game isn't what it is. I think it's fair to review it in its current state years later to help describe the results of that hard work, even if it's something the dev or fanboys don't appreciate.

I appreciate reviews like this because they come from someone who has given it quite a lot of chances and a long run before giving his final verdict.
lotherius May 17 @ 1:56pm 
10 hours in and I completely agree. A lot of the problems with this game do not stem from its age or outdated engine, but from poor UI design choices defended by a community of "git good" fanboys. The UI is the biggest challenge in this game. If your idea of "fun gameplay" is figuring out a UI that goes against industry norms and expectations in its own direction, then more power to you. May your autosaves forever overwrite your manual saves.

For the rest of us it's just a pita.
TalosOS May 13 @ 2:29am 
Game dev is rough. Not to mention its a very dated engine even in 2014.
I can see the need to update the engine so that Keen can really start going all out on development. Think of the other side a bit.
I will say the game is definitely lacking for 10 years in dev, theres not much to do outside the multiplayer space unless your challenge yourself.
If I didnt mod the actual crap out of my game, I woulda probably stopped after ~100 hours, and it helps that im a huge space nerd lmao
Lusk May 9 @ 1:21pm 
You raise valid points. The game by itself is very bare with barely working pirate ships you need to actively seek in order to fight. However, if you look at this game as a platform for other things added by the community it's a very different story. Scenarios where you don't have access to refinery or assembler where you gain resources only by scavenging are an option. Better AI ships can also be modded in (Assertive acquisitions for example). You also forgot to mention in-game programming. The ability to run a code you or someone else has written makes pretty much anything possible (automated drones before AI blocks were a thing for example).

PS. There haven't been any official statement about SE2 even being developed. Keen are working on a new engine (VRAGE3) and used some assets from SE to show the engine off. Every mention of SE2 and LastStandGames's "SE2 Development updates" are only a speculation.
mefinks May 7 @ 8:37am 
Can agree; I loved the game when I first started, made my first few ships and then it was just kinda. Meh.
KaveMan May 3 @ 2:26am 
I have wasted 10 years of my time, money and support for development that lead to nowhere. Keen Software House developers are full of empty promises. Now they want to make SE2 when they couldn't even get the first one to work. So just imagine for yourself what a wasteful digital product this is in it's current state. They continue to fail every one of their projects hoping a newer one will target a new audience so they can scam them too. That's the sad part, Gullible people who easily fall for sparkly, pretty things that amuses small minds.
KaveMan May 3 @ 2:21am 
Space Engineers is a failed tech demo that never reached it's full potential due to incompetent developers. It's nothing more than Rocks, Blocks & Emptiness.