20 people found this review helpful
3 people found this review funny
1
Not Recommended
0.0 hrs last two weeks / 5.0 hrs on record
Posted: Dec 2, 2021 @ 7:25pm
Updated: Dec 2, 2021 @ 7:31pm

Bad End Theater attempts to deconstruct common fantasy archetypes by introducing a personality modifier system that influences timelines. The game fails to achieve its deconstruction meta-commentary by not allowing its characters enough time to flesh out their ideologies and motivations.

Part of what makes a bad ending so tragic is your investment in a story's characters. Games such as 999 or Higurashi are able to have impactful Bad End scenes because they did the due diligence of establishing character interactions and relationships. Without the time to come to grow and love the characters in a story, it's difficult to be invested in bad things happening to them.

Bad End Theater shines in its relationship between the Overlord and the Maiden, being a metaphor for frowned upon queer relationships. I would've loved to see their dynamic expanded upon, but only spending about 5-8 hours with several different characters made it difficult to be invested in any character interactions.

Furthermore, the game attempts to have a 4th wall breaking discussion with the player on the futility of seeing so much tragedy occurring to characters that they've spent time playing, This message could've been conveyed more powerfully if the authors spent more time creating interesting and varied routes. Many of the endings in the game are slight variations of the same basic premise, just shown from a different perspective.

Sadly, not all characters are treated with the same level of thoughtfulness and intrigue as the Overlord and Maiden, causing the Underling and Hero to mostly feel like plot vehicles to move the story forward.

Overall, I wouldn't recommend purchasing this game. It tries to market itself as a self aware meta commentary on established tropes, yet fails to create interesting, fleshed out character dynamics.
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10 Comments
PC-9801 Sep 6, 2022 @ 12:17pm 
my bad RogerCop, I mistook your reply! I'll delete my comment
RGS Sep 5, 2022 @ 7:12pm 
I'm not sure if you were talking to me, but just for clarification, I was referring to the bottom comments which used the fact that it was an indie game to excuse the characters quality.

They also made other point about the characters not being the center of the story, wich is a complete lie when you actually finish the game.
RGS Sep 5, 2022 @ 6:11pm 
It's quite sad to see so many people that think writing requires millions of dollars to be good.
FormOfChicken Feb 24, 2022 @ 10:11pm 
transformational* steam corrections are weird sometimes.
FormOfChicken Feb 24, 2022 @ 10:10pm 
Also, to address your other points about characters being able to have transnational journeys with the player, that isn't the case for this game because, as WhereIsMyPantie said, the characters are not the focus of the story being told in this situation. The game is about the experiences Tragedy had, and how she is using play writing to express herself and her ideas.

The entire point of the game flew over your head. You were so enveloped with the game having good characters, that you forgot about the fact that the play being good isn't the point of the game.
FormOfChicken Feb 24, 2022 @ 10:00pm 
The characters aren't fleshed out because Tragedy believes change is futile, and the characters are reset each telling. Her own ideals at the beginning are reflected in the play she writes.

The endings are the same because you are having the characters make the same choices from different POVs. Don't make the same choices over and over again and expect shit to change. What are you, insane?

The Overlord and Maiden relationship is meant to represent how Tragedy views her own relationship. They're dynamic isn't supposed to be expanded on, it's meant to provide a viewpoint for how Tragedy sees things.

The whole point of most of game is for Tragedy to make you think development is futile. Don't you think it would defeat that purpose if all of them had good, fleshed out character dynamics?
PC-9801 Feb 19, 2022 @ 6:11am 
"you are hurting indie devs by over analyzing things that are supposed to be simple."

The entire premise of this game is to get you invested in tragedy....which it cannot do if its characters are written poorly with not much exposition.

So, my review specifically speaks about how the game doesn't achieve in doing any of those things...I'm hurting an indie dev by critically analyzing a product that they sold and I bought? How does this make sense at all if I didn't refund the game and still paid them for their hard work? Do you really think the thousands of people that come across this game's page, read ONLY my review, and think: "you know what, one person said this game is bad, I'm not gonna buy it."

Come on, LMAO.
PC-9801 Feb 19, 2022 @ 6:11am 
"if you want fleshed out characters read a book"
So no characters in the 50+ years of video game history have never been fleshed out to the point where you feel like you went through a transformational journey with them? You've never played a video game with decent and interesting characters? If so, then I would encourage you to play more video games, because this statement indicates a lack of experience with the medium
captinsplash Feb 18, 2022 @ 5:28am 
oh, sorry, apparently no one told you this was an indie game. not a triple A title. you over analyzed the story. I think of the characters as representations of common story elements. if you wanted a fleshed out version read a book.
Smogger Feb 18, 2022 @ 12:07am 
Bro what are you trying to analyze here? Why are you expecting complicated character interaction when the characters are not even the center of the story that is being told. People like you are damaging indie devs by overanalyzing things that are supposed to be simple.