9 people found this review helpful
Recommended
0.0 hrs last two weeks / 4.1 hrs on record (3.8 hrs at review time)
Posted: Apr 1, 2017 @ 2:05am
Updated: Apr 1, 2017 @ 2:06am

hocus is a good, short puzzle game that is based around impossible 3D shapes depicted in 2D, reminiscent of M. C. Escher's style. There are 100 standard puzzles and there is also a Workshop for fan-made content. There is also an editor that is very easy to use for you to make your own puzzles. The art style is minimalistic and the music calm and peaceful. The goal is to direct a small cube from a starting point to a hole on a different place on the shape. You'll need to use the odd nature of the impossible shapes (an "impossible angle" as it were) to get the cube from one side to another. Picked it up for $0.49 and I felt it was worth it for that price. I believe you can play this on a smartphone too, so I guess if you need a short, quick brain-teaser to pass the time, this will be enjoyable. Well-optimized and smart, this game doesn't hold your hand, give you any hints, or give you an easy time.

One drawback is that while the sound they chose for the cube as it travels along a path makes sense and is good in theory, it can get annoying after a while. Thankfully you can turn off sound effects (and music, too). Also, it's a bit inconsistent in terms of difficulty. Once you get to about the level 20s, it bounces around between solutions that are easy to find and others that are quite difficult and require a lot of trial and error. Another reviewer said that his problem with the game is that you can usually brute force your way through the game and, well, that's kind of true up to a point. Another thing is that there aren't many levels that are memorable. However, I did like the concept, art and sound design, the customization options, and the skill increase among the first twenty or so puzzles. I beat the game (100 puzzles) in 3.8 hours, which leads me to say it took me an average of 2.28 minutes per puzzle, if that's any indication of the amount of time you'd like to spend per puzzle.

Ultimately I thought this was a good puzzle game that's very simple to understand and makes you think without bogging you down with text, intros, tutorials or plot. Especially recommended if you enjoy the art style of M. C. Escher. Worth it if it's on sale in my opinion.
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