11 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 35.8 hrs on record (5.2 hrs at review time)
Posted: Jul 11, 2024 @ 8:37am
Updated: Jul 13, 2024 @ 8:27am

This is basically if Runescape was a 3D action RPG made by an independent Polish studio. It's a functional, passable game, but it has a lot of frustrating design choices and execution that make it borderline unplayable.

The premise is that you are Robin Hood, and... the story pretty much ends there. Very little has been done to make a cohesive plot. The cut scenes are strange pseudo-3D renders with a weird filter that introduce names of helmeted figures that are apparently angry at Robin, but there is virtually no overarching goal to aim for. This already sets a bad taste, as there is no direction and no clear end-goal for the player.

The entire game's gimmick is the base building. However, it really isn't base building. On the surface it looks like it, but there's no depth. You're actually just making a glorified crafting bench, but in the shape of a forest village. The village itself has no function and is devoid of any kind of interaction or life. Essentially, imagine that you are literally building an NPC town before you get to interact with the crafting benches. That's the game in a nutshell.

The inspiration is clearly from 2000's era MMORPGs. The gameplay, the look and feel, the repetitive four-bar soundtrack on repeat, and the busywork tasks just unlock more busywork tasks.

But it also includes unnecessary frustrations. What is the point of building of a base and making money, if the only use of money is to build a base that just provides crafting benches? Why do things cost money to craft? Why do you need to pay escalating costs to improve storage capacity by 8 slots each time?

These are archaic MMORPG systems designed to make players put in real world money for convenience. It has no place in a single player RPG.

Most appalling is that for a game that boasts "building" in the title, it has absolutely no inventory management system. The entirety of the resource management is "dump all your stuff into the village chest". There's no sorting system, no way to easily show how many resources you have and need. You have to run back and forth between workbenches spread out across the village to check what you need.

Combat is laughable. The AI just stands around and waits for you to attack, and they swarm you the moment you do. Again, it's 2000's era action RPG with janky controls and camera. There are some satisfying finishing animations, but the challenge is more to do with the crippling frustration rather than skill expression.

Most bizarre is how bad the interface is. The world is actually reasonably nice in appearance, but it's so hard to find things on the screen. The game has huge issues with lighting and shadows. Everything is too dark, and you literally have to switch on the game's lantern to see what is in front of you even in daylight. Text is ridiculously small, icons in inventory are so vague and similar that you have to squint.

It's kind of unfair to rip apart the work of an indie game made by 7 people, but to put things into perspective: this looks and feels like an alpha build of a game, not a finished product that costs $30.

There is an element of fun to be head if you enjoy that specific part of MMORPGs where you do the menial stuff by yourself. It's just that the game doesn't do anything it aims for well. It lacks any specific feature that makes it unique. It is the worst of the MMORPG experience... in a single player format.
Was this review helpful? Yes No Funny Award
2 Comments
nusensei Jul 14, 2024 @ 8:17am 
@Xolotll
never said anything about expecting AAA GOTY quality. It's an indie game. I respect that. It actually is kind of fun and kind of does achieve some of the ambitious scale. But it's a very rough game. This is 2000's B-tier quality, as a new $30 release in 2024. This isn't inherently a bad thing, but the whole point is to make buyers aware of what they are getting into.
Xolotll Jul 13, 2024 @ 6:14pm 
maybe not every single game is meant to be game of the year? like you said, independent polish studio. its probably a group of 3 teenagers, quit expecting every game to be 2010s AAA studio quality